'use strict'; const conf = require('../conf'); const { sleep } = require('../utils'); const botSlots = [0, 1, 2, 3, 9, 10, 11, 12, 18, 19, 20, 21]; class FarmSupply { constructor(args) { this.bot = args.bot; this.config = conf.farmSupply || {}; this._storageBotKey = this.config.storageBotName; this.isAction = true; this._onTimeListen = null; this._onReadyListen = null; this._resupplying = false; } get storageBotName() { const storageBot = this.bot.constructor.bots[this._storageBotKey]; if (storageBot && storageBot.bot && storageBot.bot.entity) { return storageBot.bot.entity.username; } return this._storageBotKey; } async init() { if (!this._storageBotKey) { console.log('FarmSupply: No storageBotName configured, plugin disabled'); return false; } console.log(`FarmSupply: Initialized for bot ${this.bot.name}, storage bot: ${this._storageBotKey}`); this._onReadyListen = this.bot.on('onReady', async () => { await sleep(3000); let lastTimeOfDay = this.bot.bot.time.timeOfDay; this._onTimeListen = this.bot.bot.on('time', async () => { const currentTime = this.bot.bot.time.timeOfDay; if (lastTimeOfDay < 12000 && currentTime >= 12000 && !this._resupplying) { lastTimeOfDay = currentTime; console.log('FarmSupply: Sunset detected, starting resupply'); try { await this.resupply(); } catch (error) { console.error('FarmSupply: Sunset resupply error:', error); } } else { lastTimeOfDay = currentTime; } }); }); return true; } unload() { if (this._onReadyListen) this._onReadyListen(); if (this._onTimeListen) this._onTimeListen = null; return true; } // ======================================== // Pause / Resume farm plugins // ======================================== pauseFarmPlugins() { const paused = []; for (const [name, plugin] of Object.entries(this.bot.plunginsLoaded)) { if (name === 'FarmSupply' || name === 'AutoEat') continue; if (plugin.isAction) { console.log(`FarmSupply: Pausing plugin ${name}`); try { plugin.unload(); } catch (error) { console.error(`FarmSupply: Error pausing ${name}:`, error); } paused.push(name); delete this.bot.plunginsLoaded[name]; } } return paused; } async resumeFarmPlugins(paused) { for (const name of paused) { console.log(`FarmSupply: Resuming plugin ${name}`); try { await this.bot.pluginLoad(name); } catch (error) { console.error(`FarmSupply: Error resuming ${name}:`, error); } } } // ======================================== // Wait after trade teleport — let server tp us back and chunks load // ======================================== async settleAfterTrade() { console.log('FarmSupply: Settling after trade teleport...'); await sleep(3000); // Wait for pathfinder to be idle while (this.bot.bot.pathfinder.isMoving()) { this.bot.bot.clearControlStates(); await sleep(500); } this.bot.bot.clearControlStates(); await sleep(1000); } // ======================================== // Main resupply flow // ======================================== async resupply() { if (this._resupplying) { console.log('FarmSupply: Already resupplying, skipping'); return; } this._resupplying = true; console.log('FarmSupply: Starting resupply...'); const paused = this.pauseFarmPlugins(); try { await this.emptyFilledBoxes(); await this.fillEmptyShulkers(); } catch (error) { console.error('FarmSupply: Resupply error:', error); } await this.resumeFarmPlugins(paused); this._resupplying = false; console.log('FarmSupply: Resupply complete, farm resumed.'); } // ======================================== // Empty "filled boxes" chest // ======================================== async emptyFilledBoxes() { let filledChest; try { filledChest = this.bot.findChestBySign('filled boxes'); } catch (error) { console.log('FarmSupply: No "filled boxes" chest found, skipping'); return; } if (!filledChest) { console.log('FarmSupply: No "filled boxes" chest found, skipping'); return; } console.log('FarmSupply: Processing filled boxes chest'); let hasMore = true; while (hasMore) { // Re-find chest each loop — block ref may be stale after trade teleport filledChest = this.bot.findChestBySign('filled boxes'); await this.bot.goTo({ where: filledChest.position, range: 2 }); let window = await this.bot.openContainer(filledChest); await sleep(300); let taken = 0; for (let i = 0; i < window.inventoryStart; i++) { if (taken >= 12) break; const item = window.slots[i]; if (item && item.name.includes('shulker_box')) { try { await this.bot.bot.moveSlotItem(i, window.inventoryStart + taken); await sleep(200); taken++; } catch (error) { console.error('FarmSupply: Error taking shulker from chest:', error); } } } await this.bot.bot.closeWindow(window); await sleep(300); if (taken === 0) { console.log('FarmSupply: No more filled shulker boxes to deposit'); hasMore = false; break; } console.log(`FarmSupply: Took ${taken} shulker boxes, initiating trade deposit`); await this.tradeDeposit(); await this.waitForStorageBotIdle(); await this.settleAfterTrade(); } } // ======================================== // Fill "empty shulkers" chest // ======================================== async fillEmptyShulkers() { let emptyChest; try { emptyChest = this.bot.findChestBySign('empty shulkers'); } catch (error) { console.log('FarmSupply: No "empty shulkers" chest found, skipping'); return; } if (!emptyChest) { console.log('FarmSupply: No "empty shulkers" chest found, skipping'); return; } console.log('FarmSupply: Processing empty shulkers chest'); // Re-find and navigate to chest emptyChest = this.bot.findChestBySign('empty shulkers'); await this.bot.goTo({ where: emptyChest.position, range: 2 }); let window = await this.bot.openContainer(emptyChest); await sleep(300); let emptySlots = 0; for (let i = 0; i < window.inventoryStart; i++) { if (!window.slots[i]) emptySlots++; } await this.bot.bot.closeWindow(window); await sleep(300); if (emptySlots === 0) { console.log('FarmSupply: Empty shulkers chest is full, skipping'); return; } console.log(`FarmSupply: Need ${emptySlots} shulker boxes`); // Check current inventory for materials let shellsInInv = 0; let chestsInInv = 0; let shulkerBoxesInInv = 0; for (const item of this.bot.bot.inventory.items()) { if (item.name === 'shulker_shell') shellsInInv += item.count; if (item.name === 'chest') chestsInInv += item.count; if (item.name.includes('shulker_box')) shulkerBoxesInInv += item.count; } const canCraft = Math.min(Math.floor(shellsInInv / 2), chestsInInv); const totalAvailable = shulkerBoxesInInv + canCraft; const needed = Math.min(emptySlots, 27); if (totalAvailable < needed) { const toCraft = needed - shulkerBoxesInInv; const shellsNeeded = Math.max(0, (toCraft * 2) - shellsInInv); const chestsNeeded = Math.max(0, toCraft - chestsInInv); if (shellsNeeded > 0) { console.log(`FarmSupply: Withdrawing ${shellsNeeded} shulker_shell from storage`); await this.tradeWithdraw('shulker_shell', shellsNeeded); await this.waitForStorageBotIdle(); await this.settleAfterTrade(); } if (chestsNeeded > 0) { console.log(`FarmSupply: Withdrawing ${chestsNeeded} chest from storage`); await this.tradeWithdraw('chest', chestsNeeded); await this.waitForStorageBotIdle(); await this.settleAfterTrade(); } } // Recount after possible withdrawal shellsInInv = 0; chestsInInv = 0; shulkerBoxesInInv = 0; for (const item of this.bot.bot.inventory.items()) { if (item.name === 'shulker_shell') shellsInInv += item.count; if (item.name === 'chest') chestsInInv += item.count; if (item.name.includes('shulker_box')) shulkerBoxesInInv += item.count; } // Craft shulker boxes const craftCount = Math.min(Math.floor(shellsInInv / 2), chestsInInv, needed - shulkerBoxesInInv); if (craftCount > 0) { console.log(`FarmSupply: Crafting ${craftCount} shulker boxes`); for (let i = 0; i < craftCount; i++) { try { await this.craftShulkerBox(); await sleep(300); } catch (error) { console.error('FarmSupply: Crafting error:', error); break; } } } // Re-find chest and dump shulker boxes emptyChest = this.bot.findChestBySign('empty shulkers'); await this.bot.goTo({ where: emptyChest.position, range: 2 }); window = await this.bot.openContainer(emptyChest); await sleep(300); let deposited = 0; for (let i = window.inventoryStart; i < window.inventoryEnd; i++) { const item = window.slots[i]; if (item && item.name.includes('shulker_box')) { let targetSlot = null; for (let j = 0; j < window.inventoryStart; j++) { if (!window.slots[j]) { targetSlot = j; break; } } if (targetSlot === null) break; try { await this.bot.bot.moveSlotItem(i, targetSlot); await sleep(200); deposited++; } catch (error) { console.error('FarmSupply: Error depositing shulker box:', error); } } } await this.bot.bot.closeWindow(window); console.log(`FarmSupply: Deposited ${deposited} shulker boxes into empty shulkers chest`); } // ======================================== // Trade: Withdraw items from storage bot // ======================================== async tradeWithdraw(itemName, count) { console.log(`FarmSupply: Requesting ${count}x ${itemName} from ${this.storageBotName}`); await this.bot.whisper(this.storageBotName, `.withdraw ${itemName} ${count}`); await sleep(3000); await this.bot.say(`/trade ${this.storageBotName}`); let window = await this.bot.once('windowOpen'); // Wait for storage bot to place items and confirm await sleep(2000); // Confirm our side try { this.bot.bot.moveSlotItem(37, 37); } catch (error) { console.error('FarmSupply: Error confirming trade:', error); } try { await Promise.race([ this.bot.once('windowClose'), sleep(15000), ]); } catch (error) { console.error('FarmSupply: Trade withdraw timeout or error:', error); } await sleep(500); console.log(`FarmSupply: Withdraw trade complete for ${itemName}`); } // ======================================== // Trade: Deposit items to storage bot // ======================================== async tradeDeposit() { console.log(`FarmSupply: Depositing shulker boxes to ${this.storageBotName}`); await this.bot.say(`/trade ${this.storageBotName}`); let window = await this.bot.once('windowOpen'); let placed = 0; for (const slotNum of botSlots) { if (placed >= 12) break; for (let i = window.inventoryStart; i < window.inventoryEnd; i++) { const item = window.slots[i]; if (!item || !item.name.includes('shulker_box')) continue; try { await this.bot.bot.moveSlotItem(i, slotNum); await sleep(200); placed++; } catch (error) { console.error('FarmSupply: Error placing item in trade:', error); } break; } } console.log(`FarmSupply: Placed ${placed} shulker boxes in trade window`); await sleep(500); try { this.bot.bot.moveSlotItem(37, 37); } catch (error) { console.error('FarmSupply: Error confirming deposit trade:', error); } try { await Promise.race([ this.bot.once('windowClose'), sleep(15000), ]); } catch (error) { console.error('FarmSupply: Trade deposit timeout or error:', error); } await sleep(500); console.log(`FarmSupply: Deposit trade complete`); } // ======================================== // Wait for storage bot to finish processing // ======================================== async waitForStorageBotIdle() { const storageBot = this.bot.constructor.bots[this._storageBotKey]; if (!storageBot) return; const storage = storageBot.plunginsLoaded['Storage']; if (!storage) return; console.log('FarmSupply: Waiting for storage bot to finish processing...'); const maxWait = 120000; const start = Date.now(); while (storage._busy && (Date.now() - start) < maxWait) { await sleep(2000); } if (storage._busy) { console.log('FarmSupply: Storage bot still busy after timeout, continuing anyway'); } else { console.log('FarmSupply: Storage bot idle'); } await sleep(1000); } // ======================================== // Craft a shulker box // ======================================== async craftShulkerBox() { let craftingTable; try { const signBlock = this.bot.findBlockBySign('crafting table'); if (signBlock) { craftingTable = this.bot.bot.findBlock({ point: signBlock.position, matching: this.bot.mcData.blocksByName.crafting_table.id, maxDistance: 4, }); } } catch (error) { // No sign, search nearby } if (!craftingTable) { craftingTable = this.bot.bot.findBlock({ matching: this.bot.mcData.blocksByName.crafting_table.id, maxDistance: 64, }); } if (!craftingTable) { throw new Error('FarmSupply: No crafting table found nearby'); } await this.bot.goTo({ where: craftingTable.position, range: 2 }); const recipe = this.bot.bot.recipesAll( this.bot.mcData.itemsByName.shulker_box.id, null, craftingTable )[0]; if (!recipe) { throw new Error('FarmSupply: No recipe found for shulker box'); } const window = await this.bot.openCraftingTable(craftingTable); const inventory = window.slots.slice(window.inventoryStart, window.inventoryEnd); const ingredientsByType = {}; for (let row = 0; row < recipe.inShape.length; row++) { for (let col = 0; col < recipe.inShape[row].length; col++) { const shape = recipe.inShape[row][col]; if (shape.id === -1) continue; const gridSlot = row * 3 + col + 1; if (!ingredientsByType[shape.id]) ingredientsByType[shape.id] = []; ingredientsByType[shape.id].push(gridSlot); } } for (const [typeId, gridSlots] of Object.entries(ingredientsByType)) { const invIdx = inventory.findIndex(el => el && el.type === parseInt(typeId)); if (invIdx === -1) { await window.close(); throw new Error(`FarmSupply: Missing ingredient type ${typeId} in inventory`); } const actualSlot = window.inventoryStart + invIdx; await this.bot.bot.clickWindow(actualSlot, 0, 0); await sleep(100); for (const gridSlot of gridSlots) { await this.bot.bot.clickWindow(gridSlot, 1, 0); await sleep(100); } await this.bot.bot.clickWindow(actualSlot, 0, 0); await sleep(100); } await sleep(500); if (window.slots[0]) { let outputSlot = null; for (let j = window.inventoryStart; j < window.inventoryEnd; j++) { if (!window.slots[j]) { outputSlot = j; break; } } if (outputSlot === null) outputSlot = window.inventoryStart; await this.bot.bot.clickWindow(0, 0, 0); await sleep(100); await this.bot.bot.clickWindow(outputSlot, 0, 0); await sleep(100); } await window.close(); await sleep(300); console.log('FarmSupply: Crafted a shulker box'); } } FarmSupply.getStatus = function(instance) { return { active: true, storageBotName: instance._storageBotKey, resupplying: instance._resupplying, }; }; module.exports = FarmSupply;