'use strict'; const Vec3 = require('vec3'); const { sleep } = require('../../utils'); class Scanner { constructor() { this.chestBlockType = null; } async discoverChests(bot, radius, database) { if (!this.chestBlockType) { this.chestBlockType = bot.mcData.blocksByName.chest?.id; if (!this.chestBlockType) { throw new Error('Chest block not found in minecraft-data'); } } this._scanRadius = radius; console.log(`Scanner: Discovering chests within ${radius} blocks...`); const chestPositions = bot.bot.findBlocks({ matching: this.chestBlockType, maxDistance: radius, count: Infinity, }); console.log(`Scanner: Found ${chestPositions.length} chest block(s)`); const discoveredChests = []; const processed = new Set(); for (const pos of chestPositions) { const key = `${pos.x},${pos.y},${pos.z}`; if (processed.has(key)) continue; processed.add(key); const chestInfo = this.detectChestType(bot, pos); // Skip the second half of double chests if (chestInfo.type === 'skip') { continue; } const rowColumn = this.assignRowColumn(pos); const category = this.columnToCategory(rowColumn.column); await database.upsertChest( pos.x, pos.y, pos.z, chestInfo.type, rowColumn.row, rowColumn.column, category ); discoveredChests.push({ x: pos.x, y: pos.y, z: pos.z, type: chestInfo.type, ...rowColumn, category }); } // Remove DB records for chest positions no longer discovered // (e.g., the old canonical half of a double chest that switched sides) if (discoveredChests.length > 0) { await database.deleteOrphanChests(discoveredChests); } console.log(`Scanner: Discovered/updated ${discoveredChests.length} chest(s)`); return discoveredChests; } detectChestType(bot, position) { const block = bot.bot.blockAt(position); if (!block) return { type: 'single' }; // Use block state properties (Minecraft 1.13+ has type: single/left/right) const props = typeof block.getProperties === 'function' ? block.getProperties() : null; if (props && props.type) { if (props.type === 'single') return { type: 'single' }; // Register the 'left' half as canonical, skip 'right' if (props.type === 'left') return { type: 'double' }; return { type: 'skip' }; // 'right' half } // Fallback: adjacency check for older versions const directions = [ new Vec3(1, 0, 0), new Vec3(-1, 0, 0), new Vec3(0, 0, 1), new Vec3(0, 0, -1) ]; for (const dir of directions) { const adjacentPos = position.offset(dir.x, dir.y, dir.z); const adjacentBlock = bot.bot.blockAt(adjacentPos); if (adjacentBlock && adjacentBlock.name === 'chest') { if (dir.x === -1 || dir.z === -1) { return { type: 'double' }; } return { type: 'skip' }; } } return { type: 'single' }; } assignRowColumn(position) { const row = Math.floor(position.y / 4) + 1; const column = position.x; return { row, column }; } columnToCategory(column) { if (column <= 1) return 'minerals'; if (column === 2) return 'food'; if (column === 3) return 'tools'; if (column === 4) return 'armor'; if (column === 5) return 'blocks'; if (column === 6) return 'redstone'; return 'misc'; } async scanChest(bot, database, chestPosition) { console.log(`Scanner: Scanning chest at ${chestPosition.x},${chestPosition.y},${chestPosition.z}`); try { // Ensure bot is close enough to interact const distance = bot.bot.entity.position.distanceTo(chestPosition); if (distance > 4) { await bot.goTo({ where: chestPosition, range: 3 }); } const chestBlock = bot.bot.blockAt(chestPosition); if (!chestBlock || !chestBlock.name.includes('chest')) { console.log(`Scanner: Not a chest at ${chestPosition.x},${chestPosition.y},${chestPosition.z}`); return 0; } // Get chest from database const chest = await database.getChestByPosition(chestPosition.x, chestPosition.y, chestPosition.z); if (!chest) { console.log(`Scanner: Chest not in database`); return 0; } const window = await bot.openContainer(chestBlock); const slots = window.slots; let shulkerCount = 0; // Only scan chest inventory slots (not player inventory) const chestSlotCount = window.inventoryStart || 27; console.log(`Scanner: Chest has ${chestSlotCount} slots`); // Correct DB chest_type if it doesn't match the actual window size const actualType = chestSlotCount > 27 ? 'double' : 'single'; if (chest.chest_type !== actualType) { console.log(`Scanner: Correcting chest type: DB says '${chest.chest_type}', actual is '${actualType}'`); await database.upsertChest( chestPosition.x, chestPosition.y, chestPosition.z, actualType, chest.row, chest.column, chest.category ); } // Clear previous loose item records before re-scanning await database.clearLooseItems(chest.id); const looseItems = []; for (let i = 0; i < chestSlotCount; i++) { const slot = slots[i]; if (!slot) continue; if (slot.name.includes('shulker_box')) { console.log(`Scanner: Found shulker at slot ${i}: ${slot.name}`); await this.scanShulkerFromNBT(bot, database, chest.id, i, slot); shulkerCount++; } else { looseItems.push({ slot: i, name: slot.name, id: slot.type, count: slot.count }); } } if (looseItems.length > 0) { await database.batchUpsertLooseItems(chest.id, looseItems); } await bot.bot.closeWindow(window); console.log(`Scanner: Found ${shulkerCount} shulkers in chest`); return shulkerCount; } catch (error) { console.error(`Scanner: Error scanning chest at ${chestPosition.x},${chestPosition.y},${chestPosition.z}:`, error); return 0; } } async scanAllChests(bot, database, interruptCheck) { const chests = await database.getChests(); console.log(`Scanner: Scanning all ${chests.length} tracked chests`); let totalShulkers = 0; let scannedCount = 0; let skippedCount = 0; // Track scanned positions so we don't re-scan or re-queue const scannedPositions = new Set(); // Visit chests in nearest-neighbor order to minimize travel const remaining = chests.map(c => ({ ...c, pos: new Vec3(c.pos_x, c.pos_y, c.pos_z) })); for (const c of remaining) { scannedPositions.add(`${c.pos.x},${c.pos.y},${c.pos.z}`); } while (remaining.length > 0) { const botPos = bot.bot.entity.position; // Find the closest unscanned chest let closestIdx = 0; let closestDist = botPos.distanceTo(remaining[0].pos); for (let i = 1; i < remaining.length; i++) { const dist = botPos.distanceTo(remaining[i].pos); if (dist < closestDist) { closestDist = dist; closestIdx = i; } } const chest = remaining.splice(closestIdx, 1)[0]; if (closestDist > 4.5) { console.log(`Scanner: Walking to chest at ${chest.pos} (distance: ${closestDist.toFixed(1)})`); try { const reached = await bot.goTo({ where: chest.pos, range: 3, }); if (reached === false) { console.log(`Scanner: Could not reach chest at ${chest.pos}: no path`); skippedCount++; continue; } } catch (error) { console.log(`Scanner: Could not reach chest at ${chest.pos}: ${error.message}`); skippedCount++; continue; } } // Wait for anti-ESP to reveal nearby blocks after arriving if (interruptCheck && interruptCheck()) { console.log(`Scanner: Interrupted after ${scannedCount} chests`); return totalShulkers; } await sleep(250); // Discover any new chests now visible from this position (every 5th stop or first) if (scannedCount % 5 === 0) { const newChests = await this.discoverChests(bot, this._scanRadius || 30, database); for (const nc of newChests) { const key = `${nc.x},${nc.y},${nc.z}`; if (!scannedPositions.has(key)) { scannedPositions.add(key); remaining.push({ ...nc, pos: new Vec3(nc.x, nc.y, nc.z) }); console.log(`Scanner: Discovered new chest at ${nc.x},${nc.y},${nc.z} while walking`); } } } const shulkerCount = await this.scanChest(bot, database, chest.pos); totalShulkers += shulkerCount; scannedCount++; if (scannedCount % 10 === 0) { console.log(`Scanner: Progress - ${scannedCount}/${scannedCount + remaining.length} chests scanned, ${totalShulkers} shulkers found`); } } await database.rebuildItemIndex(); console.log(`Scanner: Scanned ${scannedCount} chests, skipped ${skippedCount}, found ${totalShulkers} shulkers`); return totalShulkers; } // Read shulker contents from NBT data (no physical interaction needed) async scanShulkerFromNBT(bot, database, chestId, chestSlot, shulkerItem) { console.log(`Scanner: Reading shulker NBT at slot ${chestSlot}`); try { // Create/update shulker record and get its ID in one call const shulkerRecord = await database.upsertAndGetShulker( chestId, chestSlot, shulkerItem.name, null // category will be set based on contents ); if (!shulkerRecord) { console.error(`Scanner: No shulker record found for chest ${chestId} slot ${chestSlot}`); return []; } const shulkerId = shulkerRecord.id; await database.clearShulkerItems(shulkerId); // Extract items from shulker NBT const items = this.extractShulkerContents(bot, shulkerItem); let totalItems = 0; const itemTypes = new Set(); await database.batchUpsertShulkerItems(shulkerId, items); for (const item of items) { totalItems += item.count; itemTypes.add(item.name); } // Update shulker stats let itemFocus = itemTypes.size === 1 ? Array.from(itemTypes)[0] : null; const usedSlots = items.length; // If any item in the shulker is special, append #special to the focus if (itemFocus) { const hasSpecial = items.some(item => Scanner.isSpecialItem(item.nbt)); if (hasSpecial) { itemFocus = itemFocus + '#special'; } } await database.updateShulkerCounts(shulkerId, usedSlots, totalItems); await database.updateShulkerItemFocus(shulkerId, itemFocus); console.log(`Scanner: Shulker has ${items.length} slot(s) used, ${totalItems} total items`); return items; } catch (error) { console.error(`Scanner: Error reading shulker NBT:`, error); return []; } } // Extract items from shulker box NBT data extractShulkerContents(bot, shulkerItem) { const items = []; if (!shulkerItem.nbt) { console.log('Scanner: Shulker has no NBT data (empty)'); return items; } try { // Navigate the NBT structure to find Items array // Structure varies between: // - Placed+opened shulker: nbt.value.BlockEntityTag.value.Items.value.value // - Trade window / freshly-crafted: nbt.value.tag.value.BlockEntityTag.value.Items.value.value // - Simple forms: nbt.Items, nbt.BlockEntityTag.Items, etc. let nbtItems = null; const nbt = shulkerItem.nbt; // Try multiple paths to find the items array const paths = [ () => nbt.value?.BlockEntityTag?.value?.Items?.value?.value, // Full nested path (standard placed shulker) () => nbt.value?.BlockEntityTag?.value?.Items?.value, // One less nesting level () => nbt.BlockEntityTag?.Items?.value?.value, // Without top-level value wrapper () => nbt.BlockEntityTag?.Items?.value, // Simpler BlockEntityTag path () => nbt.BlockEntityTag?.Items, // Direct BlockEntityTag () => nbt.value?.tag?.value?.BlockEntityTag?.value?.Items?.value?.value, // Trade window shulker (has extra tag wrapper) () => nbt.value?.tag?.value?.Items?.value?.value, // Trade window with Items directly under tag () => nbt.value?.tag?.value?.Items?.value, // Trade window simpler () => nbt.value?.Items?.value?.value, // No BlockEntityTag () => nbt.Items?.value?.value, // Even simpler () => nbt.Items, // Direct Items () => nbt.tag?.value?.BlockEntityTag?.value?.Items?.value?.value, // Tag wrapper path () => nbt.tag?.BlockEntityTag?.Items?.value?.value, // Tag without value () => nbt.tag?.Items?.value?.value, // Tag with Items direct ]; for (const pathFn of paths) { const result = pathFn(); if (Array.isArray(result)) { nbtItems = result; break; } } if (!nbtItems || !Array.isArray(nbtItems)) { console.log('Scanner: No items array found in shulker (may be empty)'); return items; } console.log(`Scanner: Found ${nbtItems.length} items in shulker NBT`); for (const nbtItem of nbtItems) { // Extract slot, id, count from NBT item const slot = nbtItem.Slot?.value ?? nbtItem.Slot ?? 0; const id = nbtItem.id?.value ?? nbtItem.id ?? 'unknown'; const count = nbtItem.Count?.value ?? nbtItem.Count ?? 1; // Clean up the id (remove minecraft: prefix) const cleanId = String(id).replace('minecraft:', ''); if (count <= 0 || cleanId === 'air') continue; // tag may be a prismarine-nbt compound or a plain object const tag = nbtItem.tag?.value ?? nbtItem.tag ?? null; items.push({ slot: slot, name: cleanId, id: bot.mcData.itemsByName[cleanId]?.id || 0, count: count, nbt: tag ? this.parseNBT(tag) : null }); } } catch (error) { console.error('Scanner: Error parsing shulker NBT:', error); console.log('Scanner: Raw NBT:', JSON.stringify(shulkerItem.nbt).substring(0, 500)); } return items; } // Recursively unwrap prismarine-nbt {type, value} structures into plain objects simplifyNBT(nbt) { if (nbt === null || nbt === undefined) return nbt; if (typeof nbt !== 'object') return nbt; // prismarine-nbt compound/value wrapper if (nbt.type !== undefined && nbt.value !== undefined) { return this.simplifyNBT(nbt.value); } if (Array.isArray(nbt)) { return nbt.map(v => this.simplifyNBT(v)); } const out = {}; for (const key of Object.keys(nbt)) { out[key] = this.simplifyNBT(nbt[key]); } return out; } parseNBT(nbt) { if (!nbt) return null; if (typeof nbt === 'string') { try { nbt = JSON.parse(nbt); } catch (e) { return null; } } // Unwrap prismarine-nbt wrappers so we can access keys directly nbt = this.simplifyNBT(nbt); const result = {}; if (nbt.Enchantments) { let enchList = nbt.Enchantments; if (Array.isArray(enchList)) { result.enchantments = enchList.map(e => ({ id: e.id, level: e.lvl })); } } if (nbt.Damage) { result.damage = nbt.Damage; } if (nbt.display?.Name) { const name = nbt.display.Name; if (typeof name === 'string') { try { result.displayName = JSON.parse(name).text || name; } catch (e) { result.displayName = name; } } else { result.displayName = name?.text || String(name); } } if (nbt.display?.Lore) { let lore = nbt.display.Lore; if (!Array.isArray(lore)) lore = [lore]; result.lore = lore.map(l => { if (typeof l === 'string') { try { return JSON.parse(l).text || l; } catch (e) { return l; } } return l?.text || String(l); }); } if (nbt.CustomModelData) { result.customModelData = nbt.CustomModelData; } if (nbt.RepairCost) { result.repairCost = nbt.RepairCost; } // Map ID for filled_map items if (nbt.map !== undefined) { result.map = nbt.map; } return Object.keys(result).length > 0 ? result : null; } /** * Check if parsed NBT data indicates a "special" item — one with a custom * display name, lore, or custom model data that should be stored separately. */ static isSpecialItem(nbtData) { if (!nbtData) return false; if (typeof nbtData === 'string') { try { nbtData = JSON.parse(nbtData); } catch (e) { return false; } } return !!(nbtData.displayName || nbtData.lore || nbtData.customModelData); } } module.exports = Scanner;