Cleaned up file layout
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@@ -0,0 +1,114 @@
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'use strict';
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const net = require('net');
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const fs = require('fs');
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const {CallbackQueue} = require('../utils/callback_queue');
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/**
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* SocketServerJson
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*
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* A generic Unix socket server that handles JSON message communication.
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* Automatically manages socket file lifecycle (cleanup, permissions).
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* Uses callback queues for event handling to support multiple listeners.
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*
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* Features:
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* - Automatic socket file cleanup on startup
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* - Configurable file permissions (default 777 for container use)
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* - JSON message parsing with buffering for partial data
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* - Event callbacks for data, errors, and connection lifecycle
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*/
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class SocketServerJson {
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constructor(args){
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this.socketFile = args.socketFile;
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this.onData = new CallbackQueue(args.onData, this);
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this.onListen = new CallbackQueue(args.onListen, this);
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this.onError = new CallbackQueue(args.onError);
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this.onClientNew = new CallbackQueue(args.onClientNew);
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this.onClientClose = new CallbackQueue(args.onClientClose);
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this.onClientError = new CallbackQueue(args.onClientError);
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// Set socket file permissions after listening
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// 777 is acceptable here for single-use container environments
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this.onListen.push(function(){
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fs.chmodSync(args.socketFile, '777');
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});
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this.listen();
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}
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/**
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* Removes existing socket file if present before creating new server.
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* Prevents "address already in use" errors from stale socket files.
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*/
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__resetSocketFile(callback){
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let instance = this;
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fs.stat(this.socketFile, function (err, stats) {
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if (stats) {
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fs.unlink(instance.socketFile, function(err){
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if(err){
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// This should never happen
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console.error(err);
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}
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callback(...arguments);
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});
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}else{
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callback();
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}
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});
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}
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/**
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* Sets up the Unix socket server and registers event handlers.
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*
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* Data handling:
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* - Buffers incoming data to handle partial JSON messages
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* - Attempts to parse buffer as JSON after each data event
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* - Clears buffer only after successful parse
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* - Silent failure on parse errors (waits for more data)
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*/
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__setUpServer(){
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let instance = this;
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this.socket = net.createServer();
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this.socket.on('connection', function(clientSocket){
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let buffer = '';
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clientSocket.on('data', function(data){
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buffer += data.toString();
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try{
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// Parse buffer (not just current data chunk) to handle partial messages
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instance.onData.call(JSON.parse(buffer), clientSocket);
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buffer = '';
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}catch(error){
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// Parse failed - likely incomplete JSON, wait for more data
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// Buffer persists until complete JSON is received
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}
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});
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clientSocket.on('close', instance.onClientClose.call.bind(instance.onClientClose));
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clientSocket.on('error', instance.onClientError.call.bind(instance.onClientError));
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});
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this.socket.on('error', this.onError.call.bind(this.onError));
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this.socket.on('listening', this.onListen.call.bind(this.onListen));
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}
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/**
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* Starts the Unix socket server.
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* Cleans up any existing socket file before listening.
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*/
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listen(){
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let instance = this;
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this.__setUpServer();
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this.__resetSocketFile(function(){
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instance.socket.listen(instance.socketFile);
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});
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}
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}
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module.exports = {SocketServerJson};
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