From d524bb660be6d628c73f00b8ea8d4b8e7dfc043a Mon Sep 17 00:00:00 2001 From: Matt Corallo <649246+TheBlueMatt@users.noreply.github.com> Date: Wed, 14 Oct 2026 05:44:22 +0000 Subject: [PATCH] vulkan: Define the shader count for Intel Arc Pro B65 + B70 (#30431) --- ggml/src/ggml-vulkan/ggml-vulkan.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/ggml/src/ggml-vulkan/ggml-vulkan.cpp b/ggml/src/ggml-vulkan/ggml-vulkan.cpp index 690d184a8..f996674f4 100644 --- a/ggml/src/ggml-vulkan/ggml-vulkan.cpp +++ b/ggml/src/ggml-vulkan/ggml-vulkan.cpp @@ -16365,7 +16365,10 @@ uint32_t ggml_vk_intel_shader_core_count(const vk::PhysicalDevice& vkdev) { return 18; case 0xE20B: // B580 case 0xE211: // Pro B60 + case 0xE222: // Pro B65 return 20; + case 0xE223: // Pro B70 + return 32; case 0xB080: // PTL Xe3 LPG 2x6 (12 subslices) return 12; default: