Files
llama.cpp-xrip/ggml/src/ggml-cpu/simd-mappings.h
T
Oliver SimonsandSigbjørn Skjæret 68d20b884c Quant: OCP FP8 E4M3 support (#27512)
* WIP OCP FP8 E4M3 support

* Fix python type-checker

* Materialize input_scales also for FP8 when converting

* Fix conversion of https://huggingface.co/RedHatAI/Qwen3.8-27B-NVFP4

1. Per row FP8 wrongly fell to NVFP4 conversion, as NVFP4 checked on
   dims alone. Also check on dtype for FP8
2. Need to reshape FP8 QKV projections scales in the same way that
   weights are reshaped

* Allow remaining FP8 tensors to be dequantized during conversion

* Allow tensor-strategy for FP8-only compressed-tensor ckpts

* Fix and test gguf-py behavior for FP8_E4M3

* Disallow QKV-fusion for FP8 temporarily

* Fix conversion of fused qkvz & FP8 for Qwen3-Next

* Avoid fusing FP8 for --fuse-gate-up-exps as we may have different ws

* Emit warnings when not fusing FP8 during conversion

* More FP8 conversion fixes

* Add supported for strided copies to/from FP8 in CPU

* remove unneeded scratch buffer from FP8 cpu cpy/dup path

* add explanatory comments and TODOs

* Add dedicated encoder and decoder tests for FP8

* Whitelist ggml_op_get_rows in metal instead of blacklisting

required to fix failing CI, and white-listing should be more
future-proof than adding FP8 to the black-list

https://github.com/ggml-org/llama.cpp/actions/runs/38433916498/job/115422880633?pr=27512

* Fix more conversion bugs

* Defer weight materialization during conversion

* Blacklist fp8 in metal backend instead of white-list

* Adjust indents

* Fix lint + execute tests

* Add fast CPU kernel for F8_E4M3

* Conversion fixes

* Fix remaining gaps

* Enable tied weights with shared scales

* Make mandatory-F32 rules apply to FP8 during conversion

* Fix python type checks

https://github.com/ggml-org/llama.cpp/actions/runs/39765670052/job/119780379595?pr=27512

* Fix kaleidai unit-test failures

https://github.com/ggml-org/llama.cpp/actions/runs/39765670125/job/119780383150

* Relax numeric precision constraints for pre-check

* Leave fast-FP8 CPU on RISC-V for follow-up

We already exclude arm from the fast-path

* Allow output scale tensors to be located in any gguf shard

* Move test_conversion_fp8.py test execution to behavior-check.yaml

* Apply batched suggestions from code review

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@huggingface.co>

* Move mixed compressed-tensor logic into dequant_fp8 + add unit-tests for it

* Install all requirements also on Windows for behavior-check

Fixes https://github.com/ggml-org/llama.cpp/actions/runs/40535852590/job/122300758223?pr=27512

* Unmap lazy tensors before clean-up in Windows

Should fix https://github.com/ggml-org/llama.cpp/actions/runs/40539797824/job/122314782459?pr=27512

* LF line endings

https://github.com/ggml-org/llama.cpp/actions/runs/40539798168/job/122314791118?pr=27512

* Extract FP8 tests from llama-arch to its own test-fixture

See https://github.com/ggml-org/llama.cpp/pull/27512#discussion_r4400628221

* Update gguf-py/gguf/scripts/gguf_convert_endian.py

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@huggingface.co>

---------

Co-authored-by: Sigbjørn Skjæret <sigbjorn.skjaeret@huggingface.co>
2026-10-29 18:14:37 +01:00

1378 lines
56 KiB
C

#pragma once
#include "ggml-cpu-impl.h"
#ifdef __ARM_FEATURE_SVE
#include <arm_sve.h>
#endif // __ARM_FEATURE_SVE
#if defined(__ARM_NEON) && !defined(__CUDACC__) && !defined(__MUSACC__)
// if YCM cannot find <arm_neon.h>, make a symbolic link to it, for example:
//
// $ ln -sfn /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/include/arm_neon.h ./src/
//
#include <arm_neon.h>
#endif
#if defined(__riscv_v_intrinsic)
#include <riscv_vector.h>
#endif
#ifdef __cplusplus
extern "C" {
#endif
//
// simd mappings
//
// FP16 to FP32 conversion
// 16-bit float
// on Arm, we use __fp16, which requires the IEEE fp16 format: implied on
// AArch64, selected by -mfp16-format=ieee on 32 bit Arm, where the compiler
// may otherwise reject the type
// on x86, we use uint16_t
//
// for old CUDA compilers (<= 11), we use uint16_t: ref https://github.com/ggml-org/llama.cpp/pull/10616
// for MUSA compilers , we use uint16_t: ref https://github.com/ggml-org/llama.cpp/pull/11843
//
#if defined(__ARM_NEON) && defined(__ARM_FP16_FORMAT_IEEE) && !(defined(__CUDACC__) && __CUDACC_VER_MAJOR__ <= 11) && !defined(__MUSACC__)
#define GGML_CPU_COMPUTE_FP16_TO_FP32(x) neon_compute_fp16_to_fp32(x)
#define GGML_CPU_COMPUTE_FP32_TO_FP16(x) neon_compute_fp32_to_fp16(x)
#define GGML_CPU_FP16_TO_FP32(x) GGML_CPU_COMPUTE_FP16_TO_FP32(x)
#define GGML_CPU_FP32_TO_FP16(x) GGML_CPU_COMPUTE_FP32_TO_FP16(x)
static inline float neon_compute_fp16_to_fp32(ggml_fp16_t h) {
__fp16 tmp;
memcpy(&tmp, &h, sizeof(ggml_fp16_t));
return (float)tmp;
}
static inline ggml_fp16_t neon_compute_fp32_to_fp16(float f) {
ggml_fp16_t res;
__fp16 tmp = f;
memcpy(&res, &tmp, sizeof(ggml_fp16_t));
return res;
}
#elif defined(__F16C__)
#ifdef _MSC_VER
#define GGML_CPU_COMPUTE_FP16_TO_FP32(x) _mm_cvtss_f32(_mm_cvtph_ps(_mm_cvtsi32_si128(x)))
#define GGML_CPU_COMPUTE_FP32_TO_FP16(x) _mm_extract_epi16(_mm_cvtps_ph(_mm_set_ss(x), 0), 0)
#else
#define GGML_CPU_COMPUTE_FP16_TO_FP32(x) _cvtsh_ss(x)
#define GGML_CPU_COMPUTE_FP32_TO_FP16(x) _cvtss_sh(x, 0)
#endif
#elif defined(__POWER9_VECTOR__)
#define GGML_CPU_COMPUTE_FP16_TO_FP32(x) power_compute_fp16_to_fp32(x)
#define GGML_CPU_COMPUTE_FP32_TO_FP16(x) power_compute_fp32_to_fp16(x)
/* the inline asm below is about 12% faster than the lookup method */
#define GGML_CPU_FP16_TO_FP32(x) GGML_CPU_COMPUTE_FP16_TO_FP32(x)
#define GGML_CPU_FP32_TO_FP16(x) GGML_CPU_COMPUTE_FP32_TO_FP16(x)
static inline float power_compute_fp16_to_fp32(ggml_fp16_t h) {
float f;
double d;
__asm__(
"mtfprd %0,%2\n"
"xscvhpdp %0,%0\n"
"frsp %1,%0\n" :
/* temp */ "=d"(d),
/* out */ "=f"(f):
/* in */ "r"(h));
return f;
}
static inline ggml_fp16_t power_compute_fp32_to_fp16(float f) {
double d;
ggml_fp16_t r;
__asm__( /* xscvdphp can work on double or single precision */
"xscvdphp %0,%2\n"
"mffprd %1,%0\n" :
/* temp */ "=d"(d),
/* out */ "=r"(r):
/* in */ "f"(f));
return r;
}
#elif defined(__riscv) && defined(__riscv_zfhmin)
static inline float riscv_compute_fp16_to_fp32(ggml_fp16_t h) {
_Float16 hf;
memcpy(&hf, &h, sizeof(ggml_fp16_t));
return hf;
}
static inline ggml_fp16_t riscv_compute_fp32_to_fp16(float f) {
ggml_fp16_t res;
_Float16 hf = (_Float16)f;
memcpy(&res, &hf, sizeof(ggml_fp16_t));
return res;
}
#define GGML_CPU_COMPUTE_FP16_TO_FP32(x) riscv_compute_fp16_to_fp32(x)
#define GGML_CPU_COMPUTE_FP32_TO_FP16(x) riscv_compute_fp32_to_fp16(x)
#define GGML_CPU_FP16_TO_FP32(x) GGML_CPU_COMPUTE_FP16_TO_FP32(x)
#define GGML_CPU_FP32_TO_FP16(x) GGML_CPU_COMPUTE_FP32_TO_FP16(x)
#endif
// precomputed f32 table for f16 (256 KB)
// defined in ggml-cpu.c, initialized in ggml_cpu_init()
extern float ggml_table_f32_f16[1 << 16];
// precomputed f32 table for e8m0 half (1 KB)
// defined in ggml-cpu.c, initialized in ggml_cpu_init()
extern float ggml_table_f32_e8m0_half[1 << 8];
// precomputed f32 table for ue4m3 (1 KB)
// defined in ggml-cpu.c, initialized in ggml_cpu_init()
extern float ggml_table_f32_ue4m3[1 << 8];
extern float ggml_table_f32_f8_e4m3[1 << 8];
// Use lookup table for E8M0 on x86 (faster than bit manipulation)
#if defined(__AVX__) || defined(__AVX2__) || defined(__AVX512F__)
#define GGML_CPU_E8M0_TO_FP32_HALF(x) ggml_table_f32_e8m0_half[(uint8_t)(x)]
#else
#define GGML_CPU_E8M0_TO_FP32_HALF(x) GGML_E8M0_TO_FP32_HALF(x)
#endif
// Use lookup table for UE4M3 on x86 and ARM (faster than bit manipulation)
#if defined(__AVX__) || defined(__AVX2__) || defined(__AVX512F__) || defined(__ARM_NEON)
#define GGML_CPU_UE4M3_TO_FP32(x) ggml_table_f32_ue4m3[(uint8_t)(x)]
#else
#define GGML_CPU_UE4M3_TO_FP32(x) ggml_ue4m3_to_fp32(x)
#endif
// Pre AVX512 CPUs (AVX2 with F16C, such as i5-8th gen or i7-4790)
// do not produce codegen as checks below don't test for __F16C__
// but this check does.
#if defined(__F16C__)
// force FP16 -> FP32 conversion to use LUT instead
// see: https://github.com/ggml-org/llama.cpp/issues/30342
//#define GGML_CPU_FP16_TO_FP32(x) GGML_CPU_COMPUTE_FP16_TO_FP32(x)
#define GGML_CPU_FP32_TO_FP16(x) GGML_CPU_COMPUTE_FP32_TO_FP16(x)
#endif
// a branch that defines a GGML_CPU_COMPUTE_* macro must also select it, or the fallback takes over silently
#if defined(GGML_CPU_COMPUTE_FP16_TO_FP32) && !defined(GGML_CPU_FP16_TO_FP32) && !defined(__F16C__) // see: https://github.com/ggml-org/llama.cpp/issues/30342
#error "a branch defined GGML_CPU_COMPUTE_FP16_TO_FP32 without selecting it as GGML_CPU_FP16_TO_FP32"
#endif
#if defined(GGML_CPU_COMPUTE_FP32_TO_FP16) && !defined(GGML_CPU_FP32_TO_FP16)
#error "a branch defined GGML_CPU_COMPUTE_FP32_TO_FP16 without selecting it as GGML_CPU_FP32_TO_FP16"
#endif
// fall back to the lookup table / the portable software conversion for whichever direction no branch selected
#if !defined(GGML_CPU_FP16_TO_FP32)
inline static float ggml_lookup_fp16_to_fp32(ggml_fp16_t f) {
uint16_t s;
memcpy(&s, &f, sizeof(uint16_t));
return ggml_table_f32_f16[s];
}
#define GGML_CPU_FP16_TO_FP32(x) ggml_lookup_fp16_to_fp32(x)
#endif
#if !defined(GGML_CPU_FP32_TO_FP16)
#define GGML_CPU_FP32_TO_FP16(x) GGML_COMPUTE_FP32_TO_FP16(x)
#endif
// we define a common set of C macros which map to specific intrinsics based on the current architecture
// we then implement the fundamental computation operations below using only these macros
// adding support for new architectures requires to define the corresponding SIMD macros
//
// GGML_F32_STEP / GGML_F16_STEP
// number of elements to process in a single step
//
// GGML_F32_EPR / GGML_F16_EPR
// number of elements to fit in a single register
//
#if defined(__ARM_FEATURE_SVE) && defined(__ARM_FEATURE_FMA)
#define GGML_SIMD
// F32 SVE
#define GGML_F32_EPR 8
#define DEFAULT_PG svptrue_b32()
#define GGML_F32xt svfloat32_t
#define GGML_F32xt_ZERO svdup_n_f32(0.0f)
#define GGML_F32xt_SET1(x) svdup_n_f32(x)
#define GGML_F32xt_LOAD_IMPL(pg, a) svld1_f32(pg, a)
#define GGML_F32xt_LOAD(a) GGML_F32xt_LOAD_IMPL(DEFAULT_PG, a)
#define GGML_F32xt_STORE_IMPL(pg, a, b) svst1_f32(pg, a, b)
#define GGML_F32xt_STORE(a, b) GGML_F32xt_STORE_IMPL(DEFAULT_PG, a, b)
#define GGML_F32xt_FMA_IMPL(pg, a, b, c) svmad_f32_m(pg, b, c, a)
#define GGML_F32xt_FMA(a, b, c) GGML_F32xt_FMA_IMPL(DEFAULT_PG, a, b, c)
#define GGML_F32xt_ADD_IMPL(pg, a, b) svadd_f32_m(pg, a, b)
#define GGML_F32xt_ADD(a, b) GGML_F32xt_ADD_IMPL(DEFAULT_PG, a, b)
#define GGML_F32xt_MUL_IMPL(pg, a, b) svmul_f32_m(pg, a, b)
#define GGML_F32xt_MUL(a, b) GGML_F32xt_MUL_IMPL(DEFAULT_PG, a, b)
#define GGML_F32xt_REDUCE_ONE_IMPL(pg, a) svaddv(pg, a)
#define GGML_F32xt_REDUCE_ONE(a) GGML_F32xt_REDUCE_ONE_IMPL(DEFAULT_PG, a)
#define GGML_F32xt_REDUCE_IMPL(pg, res, sum1, sum2, sum3, sum4, sum5, sum6, sum7, sum8) \
{ \
sum1 = svadd_f32_m(DEFAULT_PG, sum1, sum2); \
sum3 = svadd_f32_m(DEFAULT_PG, sum3, sum4); \
sum5 = svadd_f32_m(DEFAULT_PG, sum5, sum6); \
sum7 = svadd_f32_m(DEFAULT_PG, sum7, sum8); \
sum1 = svadd_f32_m(DEFAULT_PG, sum1, sum3); \
sum5 = svadd_f32_m(DEFAULT_PG, sum5, sum7); \
sum1 = svadd_f32_m(DEFAULT_PG, sum1, sum5); \
(res) = (ggml_float) GGML_F32xt_REDUCE_ONE(sum1); \
}
#define GGML_F32xt_REDUCE(res, sum1, sum2, sum3, sum4, sum5, sum6, sum7, sum8) \
GGML_F32xt_REDUCE_IMPL(DEFAULT_PG, res, sum1, sum2, sum3, sum4, sum5, sum6, sum7, sum8)
#define GGML_F32_VEC GGML_F32xt
#define GGML_F32_VEC_ZERO GGML_F32xt_ZERO
#define GGML_F32_VEC_SET1 GGML_F32xt_SET1
#define GGML_F32_VEC_LOAD GGML_F32xt_LOAD
#define GGML_F32_VEC_STORE GGML_F32xt_STORE
#define GGML_F32_VEC_FMA GGML_F32xt_FMA
#define GGML_F32_VEC_ADD GGML_F32xt_ADD
#define GGML_F32_VEC_MUL GGML_F32xt_MUL
#define GGML_F32_VEC_REDUCE GGML_F32xt_REDUCE
// F16 SVE
#define DEFAULT_PG32 svptrue_b32()
#define DEFAULT_PG16 svptrue_b16()
#define GGML_F32Cxt svfloat16_t
#define GGML_F32Cxt_ZERO svdup_n_f16(0.0f)
#define GGML_F32Cxt_SET1(x) svdup_n_f16(x)
#define GGML_F32Cxt_LOAD(p) svld1_f16(DEFAULT_PG16, (const __fp16 *)(p))
#define GGML_F32Cxt_STORE(dst_ptr, src_vec) svst1_f16(DEFAULT_PG16, (__fp16 *)(dst_ptr), (src_vec))
#define GGML_F32Cxt_FMA_IMPL(pg, a, b, c) svmad_f16_x(pg, b, c, a)
#define GGML_F32Cxt_FMA(a, b, c) GGML_F32Cxt_FMA_IMPL(DEFAULT_PG16, a, b, c)
#define GGML_F32Cxt_ADD_IMPL(pg, a, b) svadd_f16_x(pg, a, b)
#define GGML_F32Cxt_ADD(a, b) GGML_F32Cxt_ADD_IMPL(DEFAULT_PG16, a, b)
#define GGML_F32Cxt_MUL_IMPL(pg, a, b) svmul_f16_x(pg, a, b)
#define GGML_F32Cxt_MUL(a, b) GGML_F32Cxt_MUL_IMPL(DEFAULT_PG16, a, b)
#define GGML_F32Cxt_REDUCE GGML_F16xt_REDUCE_MIXED
#define GGML_F16x_VEC GGML_F32Cxt
#define GGML_F16x_VEC_ZERO GGML_F32Cxt_ZERO
#define GGML_F16x_VEC_SET1 GGML_F32Cxt_SET1
#define GGML_F16x_VEC_LOAD(p, i) GGML_F32Cxt_LOAD(p)
#define GGML_F16x_VEC_STORE(p, r, i) GGML_F32Cxt_STORE((__fp16 *)(p), r)
#define GGML_F16x_VEC_FMA GGML_F32Cxt_FMA
#define GGML_F16x_VEC_ADD GGML_F32Cxt_ADD
#define GGML_F16x_VEC_MUL GGML_F32Cxt_MUL
#define GGML_F16x_VEC_REDUCE GGML_F32Cxt_REDUCE
#define GGML_F16xt_REDUCE_ONE_IMPL(pg, a) svaddv_f16(pg, a)
#define GGML_F16xt_REDUCE_ONE(a) GGML_F16xt_REDUCE_ONE_IMPL(DEFAULT_PG16, a)
#define GGML_F16xt_REDUCE_MIXED_IMPL(pg16, res, sum1, sum2, sum3, sum4) \
{ \
sum1 = svadd_f16_x(pg16, sum1, sum2); \
sum3 = svadd_f16_x(pg16, sum3, sum4); \
sum1 = svadd_f16_x(pg16, sum1, sum3); \
__fp16 sum_f16 = svaddv_f16(pg16, sum1); \
(res) = (ggml_float) sum_f16; \
}
#define GGML_F16xt_REDUCE_MIXED(res, sum1, sum2, sum3, sum4) \
GGML_F16xt_REDUCE_MIXED_IMPL(DEFAULT_PG16, res, sum1, sum2, sum3, sum4)
// F16 NEON
#if defined(__ARM_FEATURE_FP16_VECTOR_ARITHMETIC)
#define GGML_F16_STEP 32
#define GGML_F16_EPR 8
#define GGML_F16x8 float16x8_t
#define GGML_F16x8_ZERO vdupq_n_f16(0.0f)
#define GGML_F16x8_SET1(x) vdupq_n_f16(x)
#define GGML_F16x8_LOAD(x) vld1q_f16((const __fp16 *)(x))
#define GGML_F16x8_STORE vst1q_f16
#define GGML_F16x8_FMA(a, b, c) vfmaq_f16(a, b, c)
#define GGML_F16x8_ADD vaddq_f16
#define GGML_F16x8_MUL vmulq_f16
#define GGML_F16x8_REDUCE(res, x) \
do { \
int offset = GGML_F16_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
} \
const float32x4_t t0 = vcvt_f32_f16(vget_low_f16 ((x)[0])); \
const float32x4_t t1 = vcvt_f32_f16(vget_high_f16((x)[0])); \
(res) = (ggml_float) vaddvq_f32(vaddq_f32(t0, t1)); \
} while (0)
#define GGML_F16_VEC GGML_F16x8
#define GGML_F16_VEC_ZERO GGML_F16x8_ZERO
#define GGML_F16_VEC_SET1 GGML_F16x8_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F16x8_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F16x8_STORE((__fp16 *)(p), (r)[i])
#define GGML_F16_VEC_FMA GGML_F16x8_FMA
#define GGML_F16_VEC_ADD GGML_F16x8_ADD
#define GGML_F16_VEC_MUL GGML_F16x8_MUL
#define GGML_F16_VEC_REDUCE GGML_F16x8_REDUCE
#else
// if FP16 vector arithmetic is not supported, we use FP32 instead
// and take advantage of the vcvt_ functions to convert to/from FP16
#define GGML_F16_STEP 16
#define GGML_F16_EPR 4
#define GGML_F32Cx4 float32x4_t
#define GGML_F32Cx4_ZERO vdupq_n_f32(0.0f)
#define GGML_F32Cx4_SET1(x) vdupq_n_f32(x)
#define GGML_F32Cx4_LOAD(x) vcvt_f32_f16(vld1_f16((const __fp16 *)(x)))
#define GGML_F32Cx4_STORE(x, y) vst1_f16(x, vcvt_f16_f32(y))
#define GGML_F32Cx4_FMA(a, b, c) vfmaq_f32(a, b, c)
#define GGML_F32Cx4_ADD vaddq_f32
#define GGML_F32Cx4_MUL vmulq_f32
#define GGML_F32Cx4_REDUCE GGML_F32x4_REDUCE
#define GGML_F16_VEC GGML_F32Cx4
#define GGML_F16_VEC_ZERO GGML_F32Cx4_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx4_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx4_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx4_STORE((__fp16 *)(p), r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx4_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx4_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx4_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx4_REDUCE
#endif
#elif defined(__ARM_NEON) && defined(__ARM_FEATURE_FMA) && defined(__ARM_FP16_FORMAT_IEEE)
#define GGML_SIMD
// F32 NEON
#define GGML_F32_STEP 16
#define GGML_F32_EPR 4
#define GGML_F32x4 float32x4_t
#define GGML_F32x4_ZERO vdupq_n_f32(0.0f)
#define GGML_F32x4_SET1(x) vdupq_n_f32(x)
#define GGML_F32x4_LOAD vld1q_f32
#define GGML_F32x4_STORE vst1q_f32
#define GGML_F32x4_FMA(a, b, c) vfmaq_f32(a, b, c)
#define GGML_F32x4_ADD vaddq_f32
#define GGML_F32x4_MUL vmulq_f32
#define GGML_F32x4_REDUCE_ONE(x) vaddvq_f32(x)
#define GGML_F32x4_REDUCE(res, x) \
{ \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f32((x)[i], (x)[offset+i]); \
} \
(res) = (ggml_float) GGML_F32x4_REDUCE_ONE((x)[0]); \
}
#define GGML_F32_VEC GGML_F32x4
#define GGML_F32_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x4_SET1
#define GGML_F32_VEC_LOAD GGML_F32x4_LOAD
#define GGML_F32_VEC_STORE GGML_F32x4_STORE
#define GGML_F32_VEC_FMA GGML_F32x4_FMA
#define GGML_F32_VEC_ADD GGML_F32x4_ADD
#define GGML_F32_VEC_MUL GGML_F32x4_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE
// F16 NEON
#if defined(__ARM_FEATURE_FP16_VECTOR_ARITHMETIC)
#define GGML_F16_STEP 32
#define GGML_F16_EPR 8
#define GGML_F16x8 float16x8_t
#define GGML_F16x8_ZERO vdupq_n_f16(0.0f)
#define GGML_F16x8_SET1(x) vdupq_n_f16(x)
#define GGML_F16x8_LOAD(x) vld1q_f16((const __fp16 *)(x))
#define GGML_F16x8_STORE vst1q_f16
#define GGML_F16x8_FMA(a, b, c) vfmaq_f16(a, b, c)
#define GGML_F16x8_ADD vaddq_f16
#define GGML_F16x8_MUL vmulq_f16
#define GGML_F16x8_REDUCE(res, x) \
do { \
int offset = GGML_F16_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
(x)[i] = vaddq_f16((x)[i], (x)[offset+i]); \
} \
const float32x4_t t0 = vcvt_f32_f16(vget_low_f16 ((x)[0])); \
const float32x4_t t1 = vcvt_f32_f16(vget_high_f16((x)[0])); \
(res) = (ggml_float) vaddvq_f32(vaddq_f32(t0, t1)); \
} while (0)
#define GGML_F16_VEC GGML_F16x8
#define GGML_F16_VEC_ZERO GGML_F16x8_ZERO
#define GGML_F16_VEC_SET1 GGML_F16x8_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F16x8_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F16x8_STORE((__fp16 *)(p), (r)[i])
#define GGML_F16_VEC_FMA GGML_F16x8_FMA
#define GGML_F16_VEC_ADD GGML_F16x8_ADD
#define GGML_F16_VEC_MUL GGML_F16x8_MUL
#define GGML_F16_VEC_REDUCE GGML_F16x8_REDUCE
#else
// if FP16 vector arithmetic is not supported, we use FP32 instead
// and take advantage of the vcvt_ functions to convert to/from FP16
#define GGML_F16_STEP 16
#define GGML_F16_EPR 4
#define GGML_F32Cx4 float32x4_t
#define GGML_F32Cx4_ZERO vdupq_n_f32(0.0f)
#define GGML_F32Cx4_SET1(x) vdupq_n_f32(x)
#define GGML_F32Cx4_LOAD(x) vcvt_f32_f16(vld1_f16((const __fp16 *)(x)))
#define GGML_F32Cx4_STORE(x, y) vst1_f16(x, vcvt_f16_f32(y))
#define GGML_F32Cx4_FMA(a, b, c) vfmaq_f32(a, b, c)
#define GGML_F32Cx4_ADD vaddq_f32
#define GGML_F32Cx4_MUL vmulq_f32
#define GGML_F32Cx4_REDUCE GGML_F32x4_REDUCE
#define GGML_F16_VEC GGML_F32Cx4
#define GGML_F16_VEC_ZERO GGML_F32Cx4_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx4_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx4_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx4_STORE((__fp16 *)(p), r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx4_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx4_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx4_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx4_REDUCE
#endif
#elif defined(__AVX512F__)
#define GGML_SIMD
// F32 AVX512
#define GGML_F32_STEP 64
#define GGML_F32_EPR 16
#define GGML_F32x16 __m512
#define GGML_F32x16_ZERO _mm512_setzero_ps()
#define GGML_F32x16_SET1(x) _mm512_set1_ps(x)
#define GGML_F32x16_LOAD _mm512_loadu_ps
#define GGML_F32x16_STORE _mm512_storeu_ps
// _mm512_fmadd_ps is defined in AVX512F so no guard is required
#define GGML_F32x16_FMA(a, b, c) _mm512_fmadd_ps(b, c, a)
#define GGML_F32x16_ADD _mm512_add_ps
#define GGML_F32x16_MUL _mm512_mul_ps
#define GGML_F32x16_REDUCE(res, x) \
do { \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
res = (ggml_float) _mm512_reduce_add_ps(x[0]); \
} while (0)
// TODO: is this optimal ?
#define GGML_F32_VEC GGML_F32x16
#define GGML_F32_VEC_ZERO GGML_F32x16_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x16_SET1
#define GGML_F32_VEC_LOAD GGML_F32x16_LOAD
#define GGML_F32_VEC_STORE GGML_F32x16_STORE
#define GGML_F32_VEC_FMA GGML_F32x16_FMA
#define GGML_F32_VEC_ADD GGML_F32x16_ADD
#define GGML_F32_VEC_MUL GGML_F32x16_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x16_REDUCE
// F16 AVX512
#if defined(__AVX512FP16__)
#define GGML_F16_STEP 128
#define GGML_F16_EPR 32
#define GGML_F16x32 __m512h
#define GGML_F16x32_ZERO _mm512_setzero_ph()
#define GGML_F16x32_SET1(x) _mm512_set1_ph(__extension__(_Float16)(x))
#define GGML_F16x32_LOAD(x) _mm512_loadu_ph(x)
#define GGML_F16x32_STORE(x, y) _mm512_storeu_ph(x, y)
#define GGML_F16x32_FMA(a, b, c) _mm512_fmadd_ph(b, c, a)
#define GGML_F16x32_ADD _mm512_add_ph
#define GGML_F16x32_MUL _mm512_mul_ph
#define GGML_F16x32_REDUCE(res, x) \
do { \
int offset = GGML_F16_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ph(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ph(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ph(x[i], x[offset+i]); \
} \
res = (ggml_float) _mm512_reduce_add_ph(x[0]); \
} while (0)
#define GGML_F16_VEC GGML_F16x32
#define GGML_F16_VEC_ZERO GGML_F16x32_ZERO
#define GGML_F16_VEC_SET1 GGML_F16x32_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F16x32_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F16x32_STORE(p, r[i])
#define GGML_F16_VEC_FMA GGML_F16x32_FMA
#define GGML_F16_VEC_ADD GGML_F16x32_ADD
#define GGML_F16_VEC_MUL GGML_F16x32_MUL
#define GGML_F16_VEC_REDUCE GGML_F16x32_REDUCE
#else // Fallback FP16 <-> FP32
#define GGML_F16_STEP 64
#define GGML_F16_EPR 16
#define GGML_F32Cx16 __m512
#define GGML_F32Cx16_ZERO _mm512_setzero_ps()
#define GGML_F32Cx16_SET1(x) _mm512_set1_ps(x)
// unlike _mm256_cvt intrinsics that require F16C, _mm512_cvt is defined in AVX512F
// so F16C guard isn't required
#define GGML_F32Cx16_LOAD(x) _mm512_cvtph_ps(_mm256_loadu_si256((const __m256i *)(x)))
#define GGML_F32Cx16_STORE(x, y) _mm256_storeu_si256((__m256i *)(x), _mm512_cvtps_ph(y, 0))
#define GGML_F32Cx16_FMA(a, b, c) _mm512_fmadd_ps(b, c, a)
#define GGML_F32Cx16_ADD _mm512_add_ps
#define GGML_F32Cx16_MUL _mm512_mul_ps
#define GGML_F32Cx16_REDUCE(res, x) \
do { \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm512_add_ps(x[i], x[offset+i]); \
} \
res = (ggml_float) _mm512_reduce_add_ps(x[0]); \
} while (0)
#define GGML_F16_VEC GGML_F32Cx16
#define GGML_F16_VEC_ZERO GGML_F32Cx16_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx16_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx16_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx16_STORE(p, r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx16_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx16_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx16_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx16_REDUCE
#endif // __AVX512FP16__
#elif defined(__AVX__)
#define GGML_SIMD
// F32 AVX
#define GGML_F32_STEP 32
#define GGML_F32_EPR 8
#define GGML_F32x8 __m256
#define GGML_F32x8_ZERO _mm256_setzero_ps()
#define GGML_F32x8_SET1(x) _mm256_set1_ps(x)
#define GGML_F32x8_LOAD _mm256_loadu_ps
#define GGML_F32x8_STORE _mm256_storeu_ps
#if defined(__FMA__)
#define GGML_F32x8_FMA(a, b, c) _mm256_fmadd_ps(b, c, a)
#else
#define GGML_F32x8_FMA(a, b, c) _mm256_add_ps(_mm256_mul_ps(b, c), a)
#endif
#define GGML_F32x8_ADD _mm256_add_ps
#define GGML_F32x8_MUL _mm256_mul_ps
#define GGML_F32x8_REDUCE(res, x) \
do { \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm256_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm256_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm256_add_ps(x[i], x[offset+i]); \
} \
const __m128 t0 = _mm_add_ps(_mm256_castps256_ps128(x[0]), \
_mm256_extractf128_ps(x[0], 1)); \
const __m128 t1 = _mm_hadd_ps(t0, t0); \
res = (ggml_float) _mm_cvtss_f32(_mm_hadd_ps(t1, t1)); \
} while (0)
// TODO: is this optimal ?
#define GGML_F32_VEC GGML_F32x8
#define GGML_F32_VEC_ZERO GGML_F32x8_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x8_SET1
#define GGML_F32_VEC_LOAD GGML_F32x8_LOAD
#define GGML_F32_VEC_STORE GGML_F32x8_STORE
#define GGML_F32_VEC_FMA GGML_F32x8_FMA
#define GGML_F32_VEC_ADD GGML_F32x8_ADD
#define GGML_F32_VEC_MUL GGML_F32x8_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x8_REDUCE
// F16 AVX
#define GGML_F16_STEP 32
#define GGML_F16_EPR 8
// F16 arithmetic is not supported by AVX, so we use F32 instead
#define GGML_F32Cx8 __m256
#define GGML_F32Cx8_ZERO _mm256_setzero_ps()
#define GGML_F32Cx8_SET1(x) _mm256_set1_ps(x)
#if defined(__F16C__)
// the _mm256_cvt intrinsics require F16C
#define GGML_F32Cx8_LOAD(x) _mm256_cvtph_ps(_mm_loadu_si128((const __m128i *)(x)))
#define GGML_F32Cx8_STORE(x, y) _mm_storeu_si128((__m128i *)(x), _mm256_cvtps_ph(y, 0))
#else
static inline __m256 __avx_f32cx8_load(const ggml_fp16_t * x) {
float tmp[8];
for (int i = 0; i < 8; i++) {
tmp[i] = GGML_CPU_FP16_TO_FP32(x[i]);
}
return _mm256_loadu_ps(tmp);
}
static inline void __avx_f32cx8_store(ggml_fp16_t *x, __m256 y) {
float arr[8];
_mm256_storeu_ps(arr, y);
for (int i = 0; i < 8; i++)
x[i] = GGML_CPU_FP32_TO_FP16(arr[i]);
}
#define GGML_F32Cx8_LOAD(x) __avx_f32cx8_load(x)
#define GGML_F32Cx8_STORE(x, y) __avx_f32cx8_store(x, y)
#endif
#define GGML_F32Cx8_FMA GGML_F32x8_FMA
#define GGML_F32Cx8_ADD _mm256_add_ps
#define GGML_F32Cx8_MUL _mm256_mul_ps
#define GGML_F32Cx8_REDUCE GGML_F32x8_REDUCE
#define GGML_F16_VEC GGML_F32Cx8
#define GGML_F16_VEC_ZERO GGML_F32Cx8_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx8_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx8_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx8_STORE(p, r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx8_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx8_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx8_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx8_REDUCE
#elif defined(__POWER9_VECTOR__)
#define GGML_SIMD
// F32 POWER9
#define GGML_F32_STEP 32
#define GGML_F32_EPR 4
#define GGML_F32x4 vector float
#define GGML_F32x4_ZERO {0.0f}
#define GGML_F32x4_SET1 vec_splats
#define GGML_F32x4_LOAD(p) vec_xl(0, p)
#define GGML_F32x4_STORE(p, r) vec_xst(r, 0, p)
#define GGML_F32x4_FMA(a, b, c) vec_madd(b, c, a)
#define GGML_F32x4_ADD vec_add
#define GGML_F32x4_MUL vec_mul
#define GGML_F32x4_REDUCE(res, x) \
{ \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = vec_add(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = vec_add(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = vec_add(x[i], x[offset+i]); \
} \
res = vec_extract(x[0], 0) + \
vec_extract(x[0], 1) + \
vec_extract(x[0], 2) + \
vec_extract(x[0], 3); \
}
#define GGML_F32x4_REDUCE_4(res, s0, s1, s2, s3) \
{ \
vector float v = vec_add(vec_add(s0, s1), \
vec_add(s2, s3)); \
v = vec_add(v, vec_sld(v, v, 8)); \
v = vec_add(v, vec_sld(v, v, 4)); \
res += (ggml_float) vec_extract(v, 0); \
}
#define GGML_F32_VEC GGML_F32x4
#define GGML_F32_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x4_SET1
#define GGML_F32_VEC_LOAD GGML_F32x4_LOAD
#define GGML_F32_VEC_STORE GGML_F32x4_STORE
#define GGML_F32_VEC_FMA GGML_F32x4_FMA
#define GGML_F32_VEC_ADD GGML_F32x4_ADD
#define GGML_F32_VEC_MUL GGML_F32x4_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE
// F16 POWER9
#define GGML_F16_STEP GGML_F32_STEP
#define GGML_F16_EPR GGML_F32_EPR
#define GGML_F16_VEC GGML_F32x4
#define GGML_F16_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F16_VEC_SET1 GGML_F32x4_SET1
#define GGML_F16_VEC_FMA GGML_F32x4_FMA
#define GGML_F16_VEC_ADD GGML_F32x4_ADD
#define GGML_F16_VEC_MUL GGML_F32x4_MUL
#define GGML_F16_VEC_REDUCE GGML_F32x4_REDUCE
// Use vec_xl, not vec_ld, in case the load address is not aligned.
#define GGML_F16_VEC_LOAD(p, i) (i & 0x1) ? \
vec_extract_fp32_from_shorth(vec_xl(0, p - GGML_F16_EPR)) : \
vec_extract_fp32_from_shortl(vec_xl(0, p))
static inline unsigned char ggml_endian_byte(int i) {
uint16_t tmp_val = 1;
return ((unsigned char *)&tmp_val)[i];
}
#define GGML_ENDIAN_BYTE(i) ggml_endian_byte(i)
#define GGML_F16_VEC_STORE(p, r, i) \
if (i & 0x1) \
vec_xst(vec_pack_to_short_fp32(r[i - GGML_ENDIAN_BYTE(1)], \
r[i - GGML_ENDIAN_BYTE(0)]), \
0, p - GGML_F16_EPR)
//BF16 POWER9
#define GGML_BF16_STEP 16
#define GGML_BF16_EPR 8
#define GGML_BF16x8 vector unsigned short
#define GGML_BF16x8_ZERO vec_splats((unsigned short)0)
#define GGML_BF16x8_LOAD(p) vec_xl(0, (const unsigned short *)(p))
#define GGML_BF16_VEC GGML_BF16x8
#define GGML_BF16_VEC_ZERO GGML_BF16x8_ZERO
#define GGML_BF16_VEC_LOAD GGML_BF16x8_LOAD
#if defined(__LITTLE_ENDIAN__)
#define GGML_BF16_TO_F32_LO(v) ((vector float) vec_mergel(GGML_BF16_VEC_ZERO, (v)))
#define GGML_BF16_TO_F32_HI(v) ((vector float) vec_mergeh(GGML_BF16_VEC_ZERO, (v)))
#else
#define GGML_BF16_TO_F32_LO(v) ((vector float) vec_mergel((v), GGML_BF16_VEC_ZERO))
#define GGML_BF16_TO_F32_HI(v) ((vector float) vec_mergeh((v), GGML_BF16_VEC_ZERO))
#endif
#define GGML_BF16_FMA_LO(acc, x, y) \
(acc) = GGML_F32x4_FMA((acc), GGML_BF16_TO_F32_LO(x), GGML_BF16_TO_F32_LO(y))
#define GGML_BF16_FMA_HI(acc, x, y) \
(acc) = GGML_F32x4_FMA((acc), GGML_BF16_TO_F32_HI(x), GGML_BF16_TO_F32_HI(y))
#elif defined(__wasm_simd128__)
#define GGML_SIMD
// F32 WASM
#define GGML_F32_STEP 16
#define GGML_F32_EPR 4
#define GGML_F32x4 v128_t
#define GGML_F32x4_ZERO wasm_f32x4_splat(0.0f)
#define GGML_F32x4_SET1(x) wasm_f32x4_splat(x)
#define GGML_F32x4_LOAD wasm_v128_load
#define GGML_F32x4_STORE wasm_v128_store
#define GGML_F32x4_FMA(a, b, c) wasm_f32x4_add(wasm_f32x4_mul(b, c), a)
#define GGML_F32x4_ADD wasm_f32x4_add
#define GGML_F32x4_MUL wasm_f32x4_mul
#define GGML_F32x4_REDUCE(res, x) \
{ \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = wasm_f32x4_add(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = wasm_f32x4_add(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = wasm_f32x4_add(x[i], x[offset+i]); \
} \
res = wasm_f32x4_extract_lane(x[0], 0) + \
wasm_f32x4_extract_lane(x[0], 1) + \
wasm_f32x4_extract_lane(x[0], 2) + \
wasm_f32x4_extract_lane(x[0], 3); \
}
#define GGML_F32_VEC GGML_F32x4
#define GGML_F32_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x4_SET1
#define GGML_F32_VEC_LOAD GGML_F32x4_LOAD
#define GGML_F32_VEC_STORE GGML_F32x4_STORE
#define GGML_F32_VEC_FMA GGML_F32x4_FMA
#define GGML_F32_VEC_ADD GGML_F32x4_ADD
#define GGML_F32_VEC_MUL GGML_F32x4_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE
// F16 WASM
#define GGML_F16_STEP 16
#define GGML_F16_EPR 4
inline static v128_t __wasm_f16x4_load(const ggml_fp16_t * p) {
float tmp[4];
tmp[0] = GGML_CPU_FP16_TO_FP32(p[0]);
tmp[1] = GGML_CPU_FP16_TO_FP32(p[1]);
tmp[2] = GGML_CPU_FP16_TO_FP32(p[2]);
tmp[3] = GGML_CPU_FP16_TO_FP32(p[3]);
return wasm_v128_load(tmp);
}
inline static void __wasm_f16x4_store(ggml_fp16_t * p, v128_t x) {
float tmp[4];
wasm_v128_store(tmp, x);
p[0] = GGML_CPU_FP32_TO_FP16(tmp[0]);
p[1] = GGML_CPU_FP32_TO_FP16(tmp[1]);
p[2] = GGML_CPU_FP32_TO_FP16(tmp[2]);
p[3] = GGML_CPU_FP32_TO_FP16(tmp[3]);
}
#define GGML_F16x4 v128_t
#define GGML_F16x4_ZERO wasm_f32x4_splat(0.0f)
#define GGML_F16x4_SET1(x) wasm_f32x4_splat(x)
#define GGML_F16x4_LOAD(x) __wasm_f16x4_load(x)
#define GGML_F16x4_STORE(x, y) __wasm_f16x4_store(x, y)
#define GGML_F16x4_FMA GGML_F32x4_FMA
#define GGML_F16x4_ADD wasm_f32x4_add
#define GGML_F16x4_MUL wasm_f32x4_mul
#define GGML_F16x4_REDUCE(res, x) \
{ \
int offset = GGML_F16_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = wasm_f32x4_add(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = wasm_f32x4_add(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = wasm_f32x4_add(x[i], x[offset+i]); \
} \
res = (ggml_float) (wasm_f32x4_extract_lane(x[0], 0) + \
wasm_f32x4_extract_lane(x[0], 1) + \
wasm_f32x4_extract_lane(x[0], 2) + \
wasm_f32x4_extract_lane(x[0], 3)); \
}
#define GGML_F16_VEC GGML_F16x4
#define GGML_F16_VEC_ZERO GGML_F16x4_ZERO
#define GGML_F16_VEC_SET1 GGML_F16x4_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F16x4_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F16x4_STORE(p, r[i])
#define GGML_F16_VEC_FMA GGML_F16x4_FMA
#define GGML_F16_VEC_ADD GGML_F16x4_ADD
#define GGML_F16_VEC_MUL GGML_F16x4_MUL
#define GGML_F16_VEC_REDUCE GGML_F16x4_REDUCE
#elif defined(__SSE3__)
#define GGML_SIMD
// F32 SSE
#define GGML_F32_STEP 32
#define GGML_F32_EPR 4
#define GGML_F32x4 __m128
#define GGML_F32x4_ZERO _mm_setzero_ps()
#define GGML_F32x4_SET1(x) _mm_set1_ps(x)
#define GGML_F32x4_LOAD _mm_loadu_ps
#define GGML_F32x4_STORE _mm_storeu_ps
#if defined(__FMA__)
// TODO: Does this work?
#define GGML_F32x4_FMA(a, b, c) _mm_fmadd_ps(b, c, a)
#else
#define GGML_F32x4_FMA(a, b, c) _mm_add_ps(_mm_mul_ps(b, c), a)
#endif
#define GGML_F32x4_ADD _mm_add_ps
#define GGML_F32x4_MUL _mm_mul_ps
#define GGML_F32x4_REDUCE(res, x) \
{ \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm_add_ps(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = _mm_add_ps(x[i], x[offset+i]); \
} \
const __m128 t0 = _mm_hadd_ps(x[0], x[0]); \
res = (ggml_float) _mm_cvtss_f32(_mm_hadd_ps(t0, t0)); \
}
// TODO: is this optimal ?
#define GGML_F32_VEC GGML_F32x4
#define GGML_F32_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x4_SET1
#define GGML_F32_VEC_LOAD GGML_F32x4_LOAD
#define GGML_F32_VEC_STORE GGML_F32x4_STORE
#define GGML_F32_VEC_FMA GGML_F32x4_FMA
#define GGML_F32_VEC_ADD GGML_F32x4_ADD
#define GGML_F32_VEC_MUL GGML_F32x4_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE
// F16 SSE
#define GGML_F16_STEP 32
#define GGML_F16_EPR 4
static inline __m128 __sse_f16x4_load(const ggml_fp16_t * x) {
float tmp[4];
tmp[0] = GGML_CPU_FP16_TO_FP32(x[0]);
tmp[1] = GGML_CPU_FP16_TO_FP32(x[1]);
tmp[2] = GGML_CPU_FP16_TO_FP32(x[2]);
tmp[3] = GGML_CPU_FP16_TO_FP32(x[3]);
return _mm_loadu_ps(tmp);
}
static inline void __sse_f16x4_store(ggml_fp16_t * x, __m128 y) {
float arr[4];
_mm_storeu_ps(arr, y);
x[0] = GGML_CPU_FP32_TO_FP16(arr[0]);
x[1] = GGML_CPU_FP32_TO_FP16(arr[1]);
x[2] = GGML_CPU_FP32_TO_FP16(arr[2]);
x[3] = GGML_CPU_FP32_TO_FP16(arr[3]);
}
#define GGML_F32Cx4 __m128
#define GGML_F32Cx4_ZERO _mm_setzero_ps()
#define GGML_F32Cx4_SET1(x) _mm_set1_ps(x)
#define GGML_F32Cx4_LOAD(x) __sse_f16x4_load(x)
#define GGML_F32Cx4_STORE(x, y) __sse_f16x4_store(x, y)
#define GGML_F32Cx4_FMA GGML_F32x4_FMA
#define GGML_F32Cx4_ADD _mm_add_ps
#define GGML_F32Cx4_MUL _mm_mul_ps
#define GGML_F32Cx4_REDUCE GGML_F32x4_REDUCE
#define GGML_F16_VEC GGML_F32Cx4
#define GGML_F16_VEC_ZERO GGML_F32Cx4_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx4_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx4_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx4_STORE(p, r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx4_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx4_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx4_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx4_REDUCE
#elif defined(__loongarch_asx)
#define GGML_SIMD
// F32 LASX
#define GGML_F32_STEP 32
#define GGML_F32_EPR 8
#define GGML_F32x8 __m256
#define GGML_F32x8_ZERO (__m256)__lasx_xvldi(0)
#define GGML_F32x8_SET1(x) (__m256)__lasx_xvreplfr2vr_s((x))
#define GGML_F32x8_LOAD(x) (__m256)__lasx_xvld((x), 0)
#define GGML_F32x8_STORE(x,y) __lasx_xvst((y), (x), 0)
#define GGML_F32x8_FMA(a, b, c) __lasx_xvfmadd_s(b, c, a)
#define GGML_F32x8_ADD __lasx_xvfadd_s
#define GGML_F32x8_MUL __lasx_xvfmul_s
#define GGML_F32x8_REDUCE(res, x) \
do { \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lasx_xvfadd_s(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lasx_xvfadd_s(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lasx_xvfadd_s(x[i], x[offset+i]); \
} \
float *tmp_p = (float *)&x[0]; \
res = tmp_p[0] + tmp_p[1] + tmp_p[2] + tmp_p[3] + tmp_p[4] + tmp_p[5] + tmp_p[6] + tmp_p[7]; \
} while (0)
// TODO: is this optimal ?
#define GGML_F32_VEC GGML_F32x8
#define GGML_F32_VEC_ZERO GGML_F32x8_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x8_SET1
#define GGML_F32_VEC_LOAD GGML_F32x8_LOAD
#define GGML_F32_VEC_STORE GGML_F32x8_STORE
#define GGML_F32_VEC_FMA GGML_F32x8_FMA
#define GGML_F32_VEC_ADD GGML_F32x8_ADD
#define GGML_F32_VEC_MUL GGML_F32x8_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x8_REDUCE
// F16 LASX
#define GGML_F16_STEP 32
#define GGML_F16_EPR 8
// F16 arithmetic is not supported by LASX, so we use F32 instead
#define GGML_F32Cx8 __m256
#define GGML_F32Cx8_ZERO (__m256)__lasx_xvldi(0)
#define GGML_F32Cx8_SET1(x) (__m256)__lasx_xvreplfr2vr_s((x))
static inline __m256 __lasx_f32cx8_load(const ggml_fp16_t * x) {
__m256i a;
memcpy(&a, x, sizeof(ggml_fp16_t) * 8);
a = __lasx_xvpermi_d(a, 0 | (1 << 4));
return __lasx_xvfcvtl_s_h(a);
}
static inline void __lasx_f32cx8_store(ggml_fp16_t * x, __m256 y) {
__m256i a = __lasx_xvfcvt_h_s(y, y);
a = __lasx_xvpermi_d(a, 0 | (2 << 2));
memcpy(x, &a, sizeof(ggml_fp16_t) * 8);
}
#define GGML_F32Cx8_LOAD(x) __lasx_f32cx8_load(x)
#define GGML_F32Cx8_STORE(x, y) __lasx_f32cx8_store(x, y)
#define GGML_F32Cx8_FMA GGML_F32x8_FMA
#define GGML_F32Cx8_ADD __lasx_xvfadd_s
#define GGML_F32Cx8_MUL __lasx_xvfmul_s
#define GGML_F32Cx8_REDUCE GGML_F32x8_REDUCE
#define GGML_F16_VEC GGML_F32Cx8
#define GGML_F16_VEC_ZERO GGML_F32Cx8_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx8_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx8_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx8_STORE(p, r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx8_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx8_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx8_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx8_REDUCE
#elif defined(__loongarch_sx)
#define GGML_SIMD
// F32 LSX
#define GGML_F32_STEP 32
#define GGML_F32_EPR 4
#define GGML_F32x4 __m128
#define GGML_F32x4_ZERO (__m128)__lsx_vldi(0)
#define GGML_F32x4_SET1(x) (__m128)__lsx_vreplfr2vr_s((x))
#define GGML_F32x4_LOAD(x) (__m128)__lsx_vld((x), 0)
#define GGML_F32x4_STORE(x, y) __lsx_vst(y, x, 0)
#define GGML_F32x4_FMA(a, b, c) __lsx_vfmadd_s(b, c, a)
#define GGML_F32x4_ADD __lsx_vfadd_s
#define GGML_F32x4_MUL __lsx_vfmul_s
#define GGML_F32x4_REDUCE(res, x) \
{ \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lsx_vfadd_s(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lsx_vfadd_s(x[i], x[offset+i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = __lsx_vfadd_s(x[i], x[offset+i]); \
} \
__m128i t0 = __lsx_vpickev_w((__m128i)x[0], (__m128i)x[0]); \
__m128i t1 = __lsx_vpickod_w((__m128i)x[0], (__m128i)x[0]); \
__m128 t2 = __lsx_vfadd_s((__m128)t0, (__m128)t1); \
__m128i t3 = __lsx_vpickev_w((__m128i)t2, (__m128i)t2); \
__m128i t4 = __lsx_vpickod_w((__m128i)t2, (__m128i)t2); \
__m128 t5 = __lsx_vfadd_s((__m128)t3, (__m128)t4); \
res = (ggml_float) ((v4f32)t5)[0]; \
}
#define GGML_F32_VEC GGML_F32x4
#define GGML_F32_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x4_SET1
#define GGML_F32_VEC_LOAD GGML_F32x4_LOAD
#define GGML_F32_VEC_STORE GGML_F32x4_STORE
#define GGML_F32_VEC_FMA GGML_F32x4_FMA
#define GGML_F32_VEC_ADD GGML_F32x4_ADD
#define GGML_F32_VEC_MUL GGML_F32x4_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE
// F16 LSX
#define GGML_F16_STEP 32
#define GGML_F16_EPR 4
static inline __m128 __lsx_f16x4_load(const ggml_fp16_t * x) {
return __lsx_vfcvtl_s_h(__lsx_vld((const void *)x, 0));
}
static inline void __lsx_f16x4_store(ggml_fp16_t * x, __m128 y) {
__m128i a = __lsx_vfcvt_h_s(y, y);
memcpy(x, &a, sizeof(ggml_fp16_t) * 4);
}
#define GGML_F32Cx4 __m128
#define GGML_F32Cx4_ZERO (__m128)__lsx_vldi(0)
#define GGML_F32Cx4_SET1(x) (__m128)__lsx_vreplfr2vr_s((x))
#define GGML_F32Cx4_LOAD(x) (__m128)__lsx_f16x4_load(x)
#define GGML_F32Cx4_STORE(x, y) __lsx_f16x4_store(x, y)
#define GGML_F32Cx4_FMA GGML_F32x4_FMA
#define GGML_F32Cx4_ADD __lsx_vfadd_s
#define GGML_F32Cx4_MUL __lsx_vfmul_s
#define GGML_F32Cx4_REDUCE GGML_F32x4_REDUCE
#define GGML_F16_VEC GGML_F32Cx4
#define GGML_F16_VEC_ZERO GGML_F32Cx4_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx4_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx4_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx4_STORE(p, r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx4_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx4_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx4_MUL
#define GGML_F16_VEC_REDUCE GGML_F32Cx4_REDUCE
#elif defined(__VXE__) || defined(__VXE2__)
#define GGML_SIMD
// F32 s390x
#define GGML_F32_STEP 32
#define GGML_F32_EPR 4
#define GGML_F32x4 float32x4_t
#define GGML_F32x4_ZERO vec_splats(0.0f)
#define GGML_F32x4_SET1 vec_splats
#define GGML_F32x4_LOAD(p) vec_xl(0, p)
#define GGML_F32x4_STORE(p, r) vec_xst(r, 0, p)
#define GGML_F32x4_FMA(a, b, c) vec_madd(b, c, a)
#define GGML_F32x4_ADD vec_add
#define GGML_F32x4_MUL vec_mul
#define GGML_F32x4_REDUCE(res, x) \
{ \
int offset = GGML_F32_ARR >> 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = vec_add(x[i], x[offset + i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = vec_add(x[i], x[offset + i]); \
} \
offset >>= 1; \
for (int i = 0; i < offset; ++i) { \
x[i] = vec_add(x[i], x[offset + i]); \
} \
float32x4_t tmp = x[0] + vec_reve(x[0]); \
res = tmp[0] + tmp[1]; \
}
#define GGML_F32x4_REDUCE_4(res, s0, s1, s2, s3) \
{ \
float32x4_t v = vec_add(vec_add(s0, s1), \
vec_add(s2, s3)); \
v = vec_add(v, vec_sld(v, v, 8)); \
v = vec_add(v, vec_sld(v, v, 4)); \
res += (ggml_float)vec_extract(v, 0); \
}
#define GGML_F32_VEC GGML_F32x4
#define GGML_F32_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x4_SET1
#define GGML_F32_VEC_LOAD GGML_F32x4_LOAD
#define GGML_F32_VEC_STORE GGML_F32x4_STORE
#define GGML_F32_VEC_FMA GGML_F32x4_FMA
#define GGML_F32_VEC_ADD GGML_F32x4_ADD
#define GGML_F32_VEC_MUL GGML_F32x4_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE
// F16 s390x
#define GGML_F16_STEP GGML_F32_STEP
#define GGML_F16_EPR GGML_F32_EPR
static inline uint32x4_t __lzs_f32cx4_to_f16(float32x4_t v_f) {
float32x4_t v_base = vec_mul(vec_mul(vec_abs(v_f), vec_splats(0x1.0p+112f)), vec_splats(0x1.0p-110f));
const uint32x4_t v_w = (uint32x4_t)v_f;
const uint32x4_t v_shl1_w = vec_add(v_w, v_w);
const uint32x4_t v_sign = vec_and(v_w, vec_splats(UINT32_C(0x80000000)));
const uint32x4_t v_bias = vec_max(vec_and(v_shl1_w, vec_splats(UINT32_C(0xFF000000))), vec_splats(UINT32_C(0x71000000)));
v_base = vec_add((float32x4_t)vec_add(vec_sr(v_bias, 1), vec_splats(UINT32_C(0x07800000))), v_base);
const uint32x4_t v_bits = (uint32x4_t)v_base;
const uint32x4_t v_nonsign = vec_add(vec_and(vec_sr(v_bits, 13), vec_splats(UINT32_C(0x00007C00))),
vec_and(v_bits, vec_splats(UINT32_C(0x00000FFF))));
const uint32x4_t v_is_nan = (uint32x4_t)vec_cmpgt(v_shl1_w, vec_splats(UINT32_C(0xFF000000)));
return vec_or(vec_sr(v_sign, 16), vec_sel(v_nonsign, vec_splats(UINT32_C(0x7E00)), v_is_nan));
}
static inline float32x4_t __lzs_f16cx4_load(const ggml_fp16_t * x) {
float tmp[4];
for (int i = 0; i < 4; i++) {
tmp[i] = GGML_CPU_FP16_TO_FP32(x[i]);
}
// note: keep type-cast here to prevent compiler bugs
// see: https://github.com/ggml-org/llama.cpp/issues/12846
return vec_xl(0, (const float *)(tmp));
}
static inline void __lzs_f16cx4_store(ggml_fp16_t * x, float32x4_t v_y) {
const uint32x4_t v_h = __lzs_f32cx4_to_f16(v_y);
const uint64_t tmp = ((uint64x2_t)vec_pack(v_h, v_h))[0];
memcpy(x, &tmp, sizeof(tmp));
}
#define GGML_F16_VEC GGML_F32x4
#define GGML_F16_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F16_VEC_SET1 GGML_F32x4_SET1
#define GGML_F16_VEC_LOAD(p, i) __lzs_f16cx4_load(p)
#define GGML_F16_VEC_STORE(p, r, i) __lzs_f16cx4_store(p, r[i])
#define GGML_F16_VEC_FMA GGML_F32x4_FMA
#define GGML_F16_VEC_ADD GGML_F32x4_ADD
#define GGML_F16_VEC_MUL GGML_F32x4_MUL
#define GGML_F16_VEC_REDUCE GGML_F32x4_REDUCE
// BF16 s390x
#define GGML_BF16_STEP 16
#define GGML_BF16_EPR 8
#define GGML_BF16x8 __vector unsigned short
#define GGML_BF16x8_ZERO vec_splats((unsigned short)0)
#define GGML_BF16x8_LOAD(p) vec_xl(0, (const unsigned short *)(p))
#define GGML_BF16_VEC GGML_BF16x8
#define GGML_BF16_VEC_ZERO GGML_BF16x8_ZERO
#define GGML_BF16_VEC_LOAD GGML_BF16x8_LOAD
#define GGML_BF16_TO_F32_LO(v) ((float32x4_t) vec_mergel((v), GGML_BF16_VEC_ZERO))
#define GGML_BF16_TO_F32_HI(v) ((float32x4_t) vec_mergeh((v), GGML_BF16_VEC_ZERO))
#define GGML_BF16_FMA_LO(acc, x, y) \
(acc) = GGML_F32x4_FMA((acc), GGML_BF16_TO_F32_LO(x), GGML_BF16_TO_F32_LO(y))
#define GGML_BF16_FMA_HI(acc, x, y) \
(acc) = GGML_F32x4_FMA((acc), GGML_BF16_TO_F32_HI(x), GGML_BF16_TO_F32_HI(y))
#elif defined(__riscv_v_intrinsic)
// compatible with vlen >= 128
#define GGML_SIMD
// F32
#define GGML_F32_STEP 16
#define GGML_F32_EPR 4
#define GGML_F32x4 vfloat32m1_t
#define GGML_F32x4_ZERO __riscv_vfmv_v_f_f32m1(0.0f, GGML_F32_EPR)
#define GGML_F32x4_SET1(x) __riscv_vfmv_v_f_f32m1(x, GGML_F32_EPR)
#define GGML_F32x4_LOAD(x) __riscv_vle32_v_f32m1(x, GGML_F32_EPR)
#define GGML_F32x4_STORE(b, v) __riscv_vse32_v_f32m1(b, v, GGML_F32_EPR)
#define GGML_F32x4_FMA(a, b, c) __riscv_vfmacc_vv_f32m1(a, b, c, GGML_F32_EPR)
#define GGML_F32x4_ADD(a, b) __riscv_vfadd_vv_f32m1(a, b, GGML_F32_EPR)
#define GGML_F32x4_MUL(a, b) __riscv_vfmul_vv_f32m1(a, b, GGML_F32_EPR)
#define GGML_F32_VEC GGML_F32x4
#define GGML_F32_VEC_ZERO GGML_F32x4_ZERO
#define GGML_F32_VEC_SET1 GGML_F32x4_SET1
#define GGML_F32_VEC_LOAD GGML_F32x4_LOAD
#define GGML_F32_VEC_STORE GGML_F32x4_STORE
#define GGML_F32_VEC_FMA GGML_F32x4_FMA
#define GGML_F32_VEC_ADD GGML_F32x4_ADD
#define GGML_F32_VEC_MUL GGML_F32x4_MUL
#define GGML_F32_VEC_REDUCE GGML_F32x4_REDUCE
#endif
// GGML_F32_ARR / GGML_F16_ARR
// number of registers to use per step
#ifdef GGML_SIMD
#define GGML_F32_ARR (GGML_F32_STEP/GGML_F32_EPR)
#define GGML_F16_ARR (GGML_F16_STEP/GGML_F16_EPR)
#endif
// GGML_F16_DOT_*
// like GGML_F16_* but for dot products which need F32 accumulation on AVX512-FP16
#if defined(__AVX512FP16__)
#define GGML_F16_DOT_STEP GGML_F32_STEP
#define GGML_F16_DOT_EPR GGML_F32_EPR
#define GGML_F16_DOT_ARR GGML_F32_ARR
#define GGML_F16_DOT_VEC GGML_F32x16
#define GGML_F16_DOT_VEC_ZERO GGML_F32x16_ZERO
#define GGML_F16_DOT_VEC_LOAD(p, i) _mm512_cvtph_ps(_mm256_loadu_si256((const __m256i *)(p)))
#define GGML_F16_DOT_VEC_FMA GGML_F32x16_FMA
#define GGML_F16_DOT_VEC_REDUCE GGML_F32x16_REDUCE
#else
#define GGML_F16_DOT_STEP GGML_F16_STEP
#define GGML_F16_DOT_EPR GGML_F16_EPR
#define GGML_F16_DOT_ARR GGML_F16_ARR
#define GGML_F16_DOT_VEC GGML_F16_VEC
#define GGML_F16_DOT_VEC_ZERO GGML_F16_VEC_ZERO
#define GGML_F16_DOT_VEC_LOAD GGML_F16_VEC_LOAD
#define GGML_F16_DOT_VEC_FMA GGML_F16_VEC_FMA
#define GGML_F16_DOT_VEC_REDUCE GGML_F16_VEC_REDUCE
#endif // defined(__AVX512FP16__)
#ifdef __cplusplus
}
#endif