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llama.cpp-xrip/tools/server/server-models.h
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Aleksander GrygierandPascal baef3ed9a1 ui: Models Manager Follow-up Improvements (#30228)
* common : read a GGUF's trained context from its metadata

common_get_gguf_n_ctx_train opens only the file's metadata (no_alloc,
like common_get_decision_type) and reads <arch>.context_length, so a
caller can learn the trained context without loading the model. It
accepts both u32 and u64 values and returns 0 when the file is missing,
unreadable, invalid, or reports no context length.

Assisted-by: pi:zai-org/GLM-5.3-Flash

* server : report the trained context in the models listing

update_caps already resolves the model file offline to read its
modalities, so it now reads the trained context from the same GGUF
metadata, and GET /models reports it as context_length when it is
known. A router listing then carries the context without any Hub
request, which lets the UI sort and filter by it offline.

Assisted-by: pi:zai-org/GLM-5.3-Flash

* ui : take the trained context from the models listing

The router now reports context_length per model, so the option mapping
fills contextLength from it and the manager reads it before the Hub
record. The Context column, the context sort and the context filter
then work with the Hugging Face Hub API turned off. A browser suite
guards the sort and the search, the Hub-cache driven context filter and
the re-sort when details arrive after the sort was clicked.

Assisted-by: pi:zai-org/GLM-5.3-Flash

* ui : mark favorite models with a heart

A favorited model shows a rose heart in the selector even before its
row is hovered, and the crossed heart takes its place on hover, so
unfavoriting stays one hover away. The manager table marks its
favorited rows with the same heart after the badges and capabilities.

Assisted-by: pi:zai-org/GLM-5.3-Flash

* fix: UI text nit

* fix: UI nits

* fix: Favorite models grouping in models table

* feat: Remove sorting from Status column in Models Table

* server: read the GGUF metadata once per model

Read the decision type and the trained context in a single GGUF open,
accept only a UINT32 context length like the model loader, and reset
n_ctx_train with the other caps so a failed refresh drops it.

* fix: Post-review fixes

---------

Co-authored-by: Pascal <admin@serveurperso.com>
2026-10-09 19:28:54 +02:00

422 lines
17 KiB
C++

#pragma once
#include "common.h"
#include "download.h"
#include "preset.h"
#include "server-common.h"
#include "server-http.h"
#include "server-queue.h"
#include <mutex>
#include <condition_variable>
#include <thread>
#include <functional>
#include <memory>
#include <optional>
#include <set>
#include <string>
#include <unordered_map>
/**
* state diagram:
*
* DOWNLOADING ──► DOWNLOADED ──► (replaced by new instance)
*
* UNLOADED ──► LOADING ──► LOADED ◄──── SLEEPING
* ▲ │ │ ▲
* └───failed───┘ │ │
* ▲ └──sleeping─────┘
* └────────unloaded─────────┘
*/
enum server_model_status {
// TODO: also add downloading state when the logic is added
SERVER_MODEL_STATUS_DOWNLOADING,
SERVER_MODEL_STATUS_DOWNLOADED,
SERVER_MODEL_STATUS_UNLOADED,
SERVER_MODEL_STATUS_LOADING,
SERVER_MODEL_STATUS_LOADED,
SERVER_MODEL_STATUS_SLEEPING
};
enum server_model_source {
SERVER_MODEL_SOURCE_PRESET,
SERVER_MODEL_SOURCE_MODELS_DIR,
SERVER_MODEL_SOURCE_CACHE,
};
enum server_child_mode {
SERVER_CHILD_MODE_NORMAL, // load the model and run normally
SERVER_CHILD_MODE_DOWNLOAD, // download the model and exit
};
static std::string server_model_status_to_string(server_model_status status) {
switch (status) {
case SERVER_MODEL_STATUS_DOWNLOADING: return "downloading";
case SERVER_MODEL_STATUS_DOWNLOADED: return "downloaded";
case SERVER_MODEL_STATUS_UNLOADED: return "unloaded";
case SERVER_MODEL_STATUS_LOADING: return "loading";
case SERVER_MODEL_STATUS_LOADED: return "loaded";
case SERVER_MODEL_STATUS_SLEEPING: return "sleeping";
default: return "unknown";
}
}
static std::string server_model_source_to_string(server_model_source source) {
switch (source) {
case SERVER_MODEL_SOURCE_PRESET: return "preset";
case SERVER_MODEL_SOURCE_MODELS_DIR: return "models_dir";
case SERVER_MODEL_SOURCE_CACHE: return "cache";
default: return "unknown";
}
}
struct server_model_meta {
server_model_source source = SERVER_MODEL_SOURCE_CACHE;
common_preset preset;
std::string name;
std::set<std::string> aliases; // additional names that resolve to this model
std::set<std::string> tags; // informational tags, not used for routing
int port = 0;
server_model_status status = SERVER_MODEL_STATUS_UNLOADED;
int64_t last_used = 0; // for LRU unloading
std::vector<std::string> args; // args passed to the model instance, will be populated by render_args()
json loaded_info; // info to be reflected via /v1/models endpoint ; if in DOWNLOADING state, it should contain download progress info
json progress; // reflect load or download progress info, if any
int exit_code = 0; // exit code of the model instance process (only valid if status == FAILED)
int stop_timeout = 0; // seconds to wait before force-killing the model instance during shutdown
bool hidden = false; // hidden from GET /models, but still accept if requested
json architecture = server_model_architecture_json(false, false, false, {"text"});
uint32_t n_ctx_train = 0; // trained context, read from the GGUF metadata; 0 when unknown
bool is_ready() const {
return status == SERVER_MODEL_STATUS_LOADED;
}
bool is_running() const {
return status == SERVER_MODEL_STATUS_LOADED || status == SERVER_MODEL_STATUS_LOADING || status == SERVER_MODEL_STATUS_SLEEPING;
}
bool is_ready_or_sleep() const {
return status == SERVER_MODEL_STATUS_LOADED || status == SERVER_MODEL_STATUS_SLEEPING;
}
bool is_failed() const {
return status == SERVER_MODEL_STATUS_UNLOADED && exit_code != 0;
}
void update_args(common_preset_context & ctx_presets, std::string bin_path);
void update_caps(const common_params & base);
};
struct server_models_routes;
struct server_lru_sched; // defined in server-models.cpp
struct server_monitor; // defined in server-models.cpp
struct server_models {
friend struct server_models_routes;
friend struct server_lru_sched;
friend struct server_monitor;
private:
struct instance_t {
std::shared_ptr<server_subproc> subproc; // shared with the monitor thread
server_model_meta meta;
int req_count = 0; // number of active proxy requests
// ask the child to exit (it handles the command on its stdin, see server_child::setup)
void request_exit() const;
};
std::mutex mutex;
std::condition_variable cv;
std::map<std::string, instance_t> mapping;
// models asked to stop, still counted as running until the monitor records their exit
std::set<std::string> stopping_models;
// set to true while load_models() is executing a reload; load() will wait until clear
bool is_reloading = false;
// if true, the next get_meta() will trigger a reload of model list
bool need_reload = false;
// models marked with load-on-startup, unset once load_startup_models() drains it
// no value means the startup phase is over, so a reload must not queue anything
std::optional<std::vector<std::string>> startup_models{std::in_place};
// conv_id -> model name that currently serves its stream session, lets the resumable stream
// routes go straight to the owning child instead of polling every one. populated when
// proxy_request forwards a POST carrying an X-Conversation-Id. best effort: a stale entry just
// makes the child answer not found and the client recovers. owns its lock, one mutex per struct
struct conv_model_tracker {
// returns the ticket of this registration, 0 when nothing was registered. erasing or
// replacing the entry invalidates the ticket, which is how a stop cancels a request
// parked in the model load wait
uint64_t remember(const std::string & conv_id, const std::string & model) {
if (conv_id.empty() || model.empty()) {
return 0;
}
std::lock_guard<std::mutex> lock(mu);
uint64_t ticket = next_ticket++;
map[conv_id] = { model, ticket };
return ticket;
}
// false means a stop erased the entry or a newer request replaced it
bool alive(const std::string & conv_id, uint64_t ticket) {
std::lock_guard<std::mutex> lock(mu);
auto it = map.find(conv_id);
return it != map.end() && it->second.ticket == ticket;
}
std::optional<std::string> lookup(const std::string & conv_id) {
if (conv_id.empty()) {
return std::nullopt;
}
std::lock_guard<std::mutex> lock(mu);
auto it = map.find(conv_id);
if (it == map.end()) {
return std::nullopt;
}
return it->second.model;
}
void forget(const std::string & conv_id) {
if (conv_id.empty()) {
return;
}
std::lock_guard<std::mutex> lock(mu);
map.erase(conv_id);
}
private:
struct entry_t {
std::string model;
uint64_t ticket;
};
std::mutex mu;
uint64_t next_ticket = 1;
std::unordered_map<std::string, entry_t> map;
};
common_preset_context ctx_preset;
common_params base_params;
std::string bin_path;
std::vector<std::string> base_env;
common_preset base_preset; // base preset from llama-server CLI args
// queue of requests waiting for a models_max slot
std::unique_ptr<server_lru_sched> sched;
// if true, add some delay to simulate works (useful for testing)
bool debug_fake_timing = false;
void update_meta(const std::string & name, const server_model_meta & meta);
// unload least recently used models if the limit is reached
void unload_lru();
// not thread-safe, caller must hold mutex
void add_model(server_model_meta && meta);
// ask the monitor to stop a running instance; send_exit is false for a child that was already force-killed
// not thread-safe, caller must hold mutex
void request_stop(const std::string & name, bool send_exit = true);
// called by the monitor once a child exited and was reaped
void on_child_exit(const std::string & name, const std::shared_ptr<server_subproc> & proc, server_child_mode mode, int exit_code);
// notify SSE clients
void notify_sse(const std::string & event, const std::string & model_id, const json & data = nullptr);
public:
// conv_id -> model tracker for the resumable stream routes, owns its lock
conv_model_tracker conv_models;
server_models(const common_params & params, int argc, char ** argv);
~server_models();
server_response sse; // for real-time updates via SSE endpoint
// (re-)load the list of models from various sources and prepare the metadata mapping
// - if this is called the first time, simply populate the metadata
// - if this is called subsequently (e.g. when refreshing from disk):
// - if a model is running but updated or removed from the source, it will be unloaded
// - if a model is not running, it will be added or updated according to the source
void load_models();
// lazy-load startup_models, to be called after main() setup phase
void load_startup_models();
// check if a model instance exists (thread-safe)
bool has_model(const std::string & name);
// return a copy of model metadata (thread-safe)
std::optional<server_model_meta> get_meta(const std::string & name);
// return a copy of all model metadata (thread-safe)
std::vector<server_model_meta> get_all_meta();
struct load_options {
server_child_mode mode = SERVER_CHILD_MODE_NORMAL;
// used for spawning a downloading child process
std::optional<server_model_meta> custom_meta = std::nullopt;
};
// load and unload model instances
// these functions are thread-safe
void load(const std::string & name);
void load(const std::string & name, const load_options & opts);
void unload(const std::string & name);
void unload_all();
struct update_status_args {
server_model_status status;
int exit_code = 0; // only valid if status == UNLOADED
json loaded_info = nullptr;
json progress = nullptr;
};
// update the status of a model instance (thread-safe)
// also send SSE notification to /models/sse endpoint
void update_status(const std::string & name, const update_status_args & args);
void update_download_progress(const std::string & name, const common_download_progress & progress, bool done, bool ok = true);
// remove a cache model from disk and update the list (thread-safe)
// note: only cache models can be removed; returns false if the model doesn't exist or is not a cache model
bool remove(const std::string & name);
// wait until the model instance is fully loaded (thread-safe)
// note: predicate is called while holding the lock
// return when the model no longer in "loading" state
void wait(const std::string & name, std::function<bool(const server_model_meta &)> predicate);
void wait(std::unique_lock<std::mutex> & lk, const std::string & name, std::function<bool(const server_model_meta &)> predicate);
// ensure the model is in ready state (thread-safe)
// return false if model is ready
// otherwise, load the model and blocking wait until it's ready, then return true (meta may need to be refreshed)
// if models_max is reached, the request waits in a queue until a slot frees up
// throws if the load fails, or if should_stop fires while waiting
bool ensure_model_ready(const std::string & name, const std::function<bool()> & should_stop = nullptr);
// proxy an HTTP request to the model instance
server_http_res_ptr proxy_request(const server_http_req & req, const std::string & method, const std::string & name, bool update_last_used, bool detached = false);
// handle message sent from server_child::notify_to_router()
// raw input must starts with CMD_CHILD_TO_ROUTER_STATE, followed by a JSON string
// called from the monitor thread
// payload per state:
// state = loading -> payload = {} (TODO: add progress info)
// state = ready -> payload = model_info (json), or {} if wakeup from sleeping
// state = sleeping -> payload = {}
void handle_child_state(const std::string & name, const std::string & raw_input);
private:
// one thread watching every child; keep last, the destructor joins the thread
std::unique_ptr<server_monitor> monitor;
};
struct server_child {
// serializes the notify_to_router writes
std::mutex mtx_stdout;
std::atomic<bool> is_finished_downloading = false; // set by run_download
// in a child, keeps stdout for the commands to the router, so it is created before anything is written;
// everything else written to stdout goes to stderr with the logs
server_child();
~server_child();
// return true if the current process is a child server instance
bool is_child();
server_child_mode get_mode();
int run_download(common_params & params);
// register the shutdown_handler to be called by the router
// return the monitoring thread (to be joined by the caller)
std::thread setup(const std::function<void(int)> & shutdown_handler);
// notify router server for status changes (e.g. loading, downloading, sleeping, etc.)
// message will be handled by server_models::handle_child_state() on the router side
void notify_to_router(const std::string & state_name, const json & payload);
private:
FILE * cmd_out = nullptr; // the stdout the router reads the commands from
};
struct server_models_routes {
common_params params;
json ui_settings = json::object(); // Primary: new name
std::atomic<bool> stopping = false; // for graceful disconnecting SSE clients during shutdown
server_models models;
server_models_routes(const common_params & params, int argc, char ** argv)
: params(params), models(params, argc, argv) {
const std::string & cfg = this->params.ui_config_json;
if (!cfg.empty()) {
try {
json json_settings = json::parse(cfg);
ui_settings = json_settings;
} catch (const std::exception & e) {
LOG_ERR("%s: failed to parse UI config: %s\n", __func__, e.what());
throw;
}
}
init_routes();
}
void init_routes();
// handlers using lambda function, so that they can capture `this` without `std::bind`
server_http_context::handler_t get_router_props;
server_http_context::handler_t proxy_get;
server_http_context::handler_t proxy_post;
server_http_context::handler_t get_router_models;
server_http_context::handler_t post_router_models_load;
server_http_context::handler_t post_router_models_unload;
// management API
server_http_context::handler_t get_router_models_sse;
server_http_context::handler_t post_router_models;
server_http_context::handler_t del_router_models;
// router side handlers for the resumable streaming routes. each resolves the child that owns
// a conversation through the conv_id -> model map, no probing or fan out
server_http_context::handler_t router_stream_get;
server_http_context::handler_t router_streams_lookup;
server_http_context::handler_t router_stream_delete;
};
/**
* A simple HTTP proxy that forwards requests to another server
* and relays the responses back.
*/
struct server_http_proxy : server_http_res {
std::function<void()> cleanup = nullptr;
server_http_proxy(const std::string & method,
const std::string & scheme,
const std::string & host,
int port,
const std::string & path,
const std::map<std::string, std::string> & headers,
const std::string & body,
const std::map<std::string, uploaded_file> & files,
const std::function<bool()> should_stop,
int32_t timeout_read,
int32_t timeout_write
);
~server_http_proxy() {
if (cleanup_pipes) {
cleanup_pipes();
}
if (cleanup) {
cleanup();
}
}
private:
std::function<void()> cleanup_pipes = nullptr;
std::thread thread;
struct msg_t {
std::map<std::string, std::string> headers;
int status = 0;
std::string data;
std::string content_type;
};
};