Update nodejs/controller/mc-bot.js
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		| @ -1,22 +1,23 @@ | ||||
| 'use strict'; | ||||
| 'use strict';																			//enables Javascript's strict mode...enforces stricter error handling for cleaner code | ||||
|  | ||||
|  | ||||
| const {sleep} = require('../utils'); | ||||
| const {sleep} = require('../utils');													//require() enables other files to be loaded in. (..) goes up one folder in the filepath | ||||
| const conf = require('../conf'); | ||||
| const {CJbot} = require('../model/minecraft'); | ||||
| const {CJbot} = require('../model/minecraft');											 | ||||
| const inventoryViewer = require('mineflayer-web-inventory'); | ||||
|  | ||||
| const commands = require('./commands'); | ||||
| const {onJoin} = require('./player_list') | ||||
|  | ||||
| for(let name in conf.mc.bots){ | ||||
| 	if(CJbot.bots[name]) continue; | ||||
| 	let bot = new CJbot({name, host: conf.mc.host, ...conf.mc.bots[name]}); | ||||
| 	CJbot.bots[name] = bot; | ||||
| for(let name in conf.mc.bots){															//navigates to object in mc-bot-town/nodejs/conf/base.js | ||||
| 	if(CJbot.bots[name]) continue;														//Checks if the bot name in mc-bot-town/nodejs/conf/base.js is already present in the CJbot class (located in mc-bot-town-2/nodejs/model/minecraft.js). If it does, it skips over this if statement. | ||||
| 	let bot = new CJbot({name, host: conf.mc.host, ...conf.mc.bots[name]});				//If not,adds a new bot to the CJbot class, with data from conf.mc.host to provide the bot name, host (server), and other information. | ||||
| 																						//... expands an object into key:value pairs. conf.mc.bots[name] contains information regarding commands, autolog, etc. | ||||
| 	CJbot.bots[name] = bot;																//refers to line 29 in model/minecraft.js. In the CJbot class, an empty object named bots is created. This appends the bot name to this object, and is used to list all available bots. | ||||
|  | ||||
| 	for(let command of conf.mc.bots[name].commands || ['default']){ | ||||
| 		for(let [name, toAdd] of Object.entries(commands[command])){ | ||||
| 			bot.addCommand(name, toAdd) | ||||
| 	for(let command of conf.mc.bots[name].commands || ['default']){						//Navigates to the commands object in nodejs/conf/base.js and runs lines 19-21 on each command. If no command is found, a list of default commands are used. | ||||
| 		for(let [name, toAdd] of Object.entries(commands[command])){					//looks at each key:value pair in the commands array. Object.entries returns an array for each keyvalue pair | ||||
| 			bot.addCommand(name, toAdd)													//adss the command to the specified bot in the class CJbot. addCommand is a function defined in model/minecraft.js line 329. | ||||
| 		} | ||||
| 	} | ||||
|  | ||||
|  | ||||
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