2024-10-11 09:46:18 -04:00

188 lines
4.2 KiB
JavaScript

'use strict';
const conf = require('../conf');
const {sleep, nextTick} = require('../utils');
class Craft{
constructor(args){
this.bot = args.bot;
this.interval = args.interval;
this.target = args.target;
this.intervalStop;
this.isAction = true;
}
init(){
return new Promise(async (resolve, reject)=>{
this.bot.on('onReady', async ()=>{
try{
await sleep(500);
await this.bot.goTo({
where: this.bot.findBlockBySign('bot walk 2').position,
range: 0,
});
await this.bot.goTo({
where: this.bot.findBlockBySign('bot walk 1').position,
range: 0,
});
await this.bot.goTo({
where: this.bot.findBlockBySign('bot walk 2').position,
range: 0,
});
let hasItems = await this.getItems();
while(hasItems){
await this.craft();
hasItems = await this.getItems();
}
return resolve();
}catch(error){
reject(error);
}
});
});
}
unload(){
if(this.intervalStop){
clearInterval(this.intervalStop);
this.intervalStop = undefined;
}
return true;
}
async getItems(){
/*
shards
*/
let prismarine_shardChest = this.bot.findChestBySign('prismarine_shard');
await this.bot.goTo({
where: prismarine_shardChest.position,
range: 2,
});
let hasShard = await this.bot.checkItemsFromContainer(
prismarine_shardChest, 'prismarine_shard', 64*4
);
/*
crystals
*/
let prismarine_crystalsChest = this.bot.findChestBySign('crystals');
await this.bot.goTo({
where: prismarine_crystalsChest.position,
range: 2,
});
let hasCrystals = await this.bot.checkItemsFromContainer(
prismarine_crystalsChest, 'prismarine_crystals', 64*5
);
if(!hasShard || !hasCrystals) return false;
/*
get
*/
await sleep(3000);
await this.bot.getItemsFromChest(
prismarine_shardChest, 'prismarine_shard', 64*4
);
await sleep(1000);
await this.bot.getItemsFromChest(
prismarine_crystalsChest, 'prismarine_crystals', 64*5
);
return true;
}
async craft(){
// Ensure the bot has enough items (4 shards and 5 crystals for 1 lantern)
let prismarineShardsCount = this.bot.bot.inventory.count(this.bot.mcData.itemsByName.prismarine_shard.id);
let prismarineCrystalsCount = this.bot.bot.inventory.count(this.bot.mcData.itemsByName.prismarine_crystals.id);
if(prismarineShardsCount < 4 || prismarineCrystalsCount < 5){
console.log("Not enough materials to craft 64 Sea Lanterns.");
return;
}else{
console.log('good to make sea_lantern!')
}
// Hold onto the closest crafting table
let craftingTable = this.bot.bot.findBlock({
matching: this.bot.mcData.blocksByName.crafting_table.id,
maxDistance: 64
});
await this.bot.goTo({
where: craftingTable.position,
range: 1,
});
// Hold onto the recipe
let recipe = this.bot.bot.recipesAll(
this.bot.mcData.itemsByName.sea_lantern.id,
null,
craftingTable
)[0];
let window = await this.bot.openCraftingTable(craftingTable);
// Move these into openCrating function
let windowOnce = (event)=> new Promise((resolve, reject)=> window.once(event, resolve));
let inventory = ()=> window.slots.slice(window.inventoryStart, window.inventoryEnd)
// Move the items into the crafting grid
let slotCount = 1;
for(let shapeRow of recipe.inShape){
for(let shape of shapeRow){
this.bot.bot.moveSlotItem(
inventory().find((element)=> element && element.type === shape.id).slot,
slotCount
);
await windowOnce(`updateSlot:${slotCount}`);
slotCount++;
}
}
// Wait for the server to catch up.
await sleep(500);
// Craft each item until all are gone.
let craftedCount = 0;
while(window.slots[0]){
await this.bot.bot.moveSlotItem(
window.craftingResultSlot,
38 // dont hard code this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
);
craftedCount++;
await windowOnce(`updateSlot:0`);
await sleep(50); // wait for the client to catchup
}
await window.close();
/*
Dump items to chest
*/
let seaLanternChest = this.bot.findChestBySign('sea_lantern');
await this.bot.goTo({
where: seaLanternChest.position,
range: 4,
});
await this.bot.dumpToChest(seaLanternChest, 'sea_lantern')
}
}
module.exports = Craft;