412 lines
17 KiB
JavaScript
412 lines
17 KiB
JavaScript
'use strict';
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const {sleep} = require('../../utils');
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const botSlots = [0, 1, 2, 3, 9, 10, 11, 12, 18, 19, 20, 21];
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const customerSlots = [5, 6, 7, 8, 14, 15, 16, 17, 23, 24, 25, 26];
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function findChestBySign(bot, text){
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let sign = bot.bot.findBlock({
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useExtraInfo: true,
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// maxDistance: 1,
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matching: (block)=> {
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if(block.name.includes('sign') && block.signText.includes(text)){
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return true;
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}
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}
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});
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return bot.bot.findBlock({
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point: sign.position,
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// maxDistance: 1,
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useExtraInfo: true,
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matching: block => block.name === 'chest'
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});
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}
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module.exports = {
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'.trade': {
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desc: 'Bot will take trade requests',
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async function(from){
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/*
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todo
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* Do... something if the users chest is full
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*/
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// Make the user has a chest then can add too.
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let chestBlock = findChestBySign(this, from);
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if(!chestBlock) return this.whisper(from, `You aren't allowed to trade with me...`);
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await this.say('/trade accept');
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let window = await this.once('windowOpen');
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// If the process is taking to long, just stop
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let timeoutCheck = setTimeout(()=>{
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this.bot.closeWindow('window');
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this.bot.removeAllListeners('windowOpen');
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this.whisper(from, `I have things to do, I cant wait on you all day!`)
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}, 30000);
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// Check to see if the remote user has agreed to the trade.
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let confirmationCheck = setInterval(async ()=>{
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if(window.containerItems().filter(item => item?.slot == 53)[0].name == 'lime_dye'){
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this.bot.moveSlotItem(37, 37);
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}
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}, 500);
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// Clean up when the trade is done
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await this.once('windowClose');
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clearInterval(confirmationCheck);
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// If the trade took so long it timed out, just kill the whole thing.
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if(timeoutCheck._destroyed) return;
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clearTimeout(timeoutCheck)
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// Give MC a moment
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await sleep(1000);
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let isPutAway = await this.dumpToChest(chestBlock)
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await this.whisper(from, `I put ${isPutAway ? 'all' : 'some'} items in your chest.`);
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}
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}
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}
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/*
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const { countCustomerPayment } = require('../parts/countCustomerPayment.js');
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const { getCustomerItems } = require('../parts/getCustomerItems.js');
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const { findContainerItem } = require('../parts/findContainerItem.js');
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const { minecraftBot } = require('../../../modules/minecraftBot.js');
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const mcData = require('minecraft-data')(minecraftBot.version);
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const { once } = require('../../../functions/once.js');
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const { timeOut } = require('../../../functions/timeOut.js');
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const { toMinecraftChat } = require('../../../functions/toMinecraftChat.js');
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const { findOrCreateBankItemWithRelation } = require('../../bank/parts/findOrCreateBankItemWithRelations.js');
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const { toDiscordChat } = require('../../../functions/toDiscordChat.js');
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let checkCustomerFirstConfirmInterval;
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let checkCustomerSecondConfirmInterval;
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let putItemInterval;
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let firstTimeout;
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let secondTimeout;
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let windowOpened;
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let timedOut;
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let isFinished;
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const firstTimeoutDelay = 30000;
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const secondTimeoutDelay = 20000;
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function CJTradeRequest(targetPlayer, itemToGive, itemToGiveAmount, itemToReceive, itemToReceiveAmount) {
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windowOpened = false;
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isFinished = false;
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timedOut = false;
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// Item that is not the currency.
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let fullItemName = itemToGive.nameWithTradeName ?? itemToReceive.nameWithTradeName;
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let itemAmount = itemToGive.nameWithTradeName ? itemToGiveAmount : itemToReceiveAmount;
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let tradePromise = new Promise((resolve, reject) => {
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console.log("trade request started");
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minecraftBot.chat(`/trade ${targetPlayer}`);
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minecraftBot.once('windowOpen', async (window) => {
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windowOpened = true;
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if (timedOut == true) {
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return;
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}
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console.log("trade window opened");
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// List of items in inventory
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let windowInventoryItems = window.items();
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function windowInventoryItemsCount() {
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let inventoryItemCount = 0;
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for (let item of windowInventoryItems) {
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if (item.name == itemToGive.item_name) {
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inventoryItemCount += parseInt(item.count);
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}
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}
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return inventoryItemCount;
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}
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console.log("inventory item count: " + windowInventoryItemsCount());
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// If itemToGive is diamond round down to whole number and pay difference in diamondBank
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let roundingDifference = 0;
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if (itemToGive.item_name == "diamond" && itemToGive.isToken == false) {
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let itemToGiveAmountUnrounded = itemToGiveAmount;
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itemToGiveAmount = Math.floor(itemToGiveAmount);
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roundingDifference = itemToGiveAmountUnrounded - itemToGiveAmount;
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}
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let takeItemDelay = 50;
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let i = 0;
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let currentSlotAmount = 0;
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let movedAmount = 0;
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let itemToMove;
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let amountLeft;
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let putItemInTrade = async () => {
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itemToMove = await findContainerItem(window.items(), itemToGive, itemToGive.itemEnchants);
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// amountLeft is the amount of items left to move
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amountLeft = itemToGiveAmount - movedAmount;
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if (itemToMove !== null) {
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// Move entire slot if is less than whats left
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if (amountLeft >= itemToMove.count) {
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amountToMove = itemToMove.count
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console.log("amount to move is all items in inv slot, amount: ", amountToMove);
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}
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// Move only specific amount of slot if slot itemToMove count is more than whats left
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else if (amountLeft < itemToMove.count) {
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amountToMove = amountLeft;
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console.log("amount to move is less than in the slot, amount: ", amountToMove);
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}
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// Move stack size if amountToMove is bigger than a stack
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if (currentSlotAmount + amountToMove > itemToGive.stackSize) {
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amountToMove = itemToGive.stackSize - currentSlotAmount;
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console.log("total amount of slot will be more than stack size, updated amount: ", amountToMove);
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}
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}
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if (itemToGiveAmount > movedAmount) {
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itemSlot = itemToMove.slot;
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let options = {
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itemType: itemToGive.mcId,
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destStart: botSlots[i],
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// destEnd is until (excluding itself)
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destEnd: botSlots[i] + 1,
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sourceStart: itemSlot,
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sourceEnd: itemSlot + 1,
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count: amountToMove,
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}
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currentSlotAmount += amountToMove;
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minecraftBot.transfer(options)
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movedAmount = parseInt(movedAmount + amountToMove);
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console.log(" amountToMove / movedAmount / total needed amount", amountToMove, movedAmount, amount);
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console.log("current slot amount / stack size", currentSlotAmount, itemToGive.stackSize);
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if (currentSlotAmount >= itemToGive.stackSize) {
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console.log("1 slot up!");
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i++;
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currentSlotAmount = 0;
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}
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}
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if (itemToGiveAmount == movedAmount) {
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clearInterval(putItemInterval);
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//do first confirm
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setTimeout(() => {
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minecraftBot.moveSlotItem(37, 37);
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}, 70);
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}
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}
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// Start putting items in trade window.
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console.log("give token: ", itemToGive.isToken)
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if (itemToGive.isToken == false) {
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putItemInterval = setInterval(putItemInTrade, takeItemDelay);
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}
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// If token transaction do not put item in trade window and press first confirm.
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else if (itemToGive.isToken == true) {
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setTimeout(() => {
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minecraftBot.moveSlotItem(37, 37);
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}, 70);
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}
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let missingDiamonds = null;
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let missingDiamondsRounded = null;
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let windowItems;
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let paymentCount;
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let bankItem;
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let validateTrade = async () => {
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windowItems = window.containerItems();
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paymentCount = await countCustomerPayment(windowItems, itemToReceive, itemToReceive.itemEnchants);
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// Check if payment amount is less than required amount
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if (paymentCount < itemToReceiveAmount) {
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if (itemToReceive.item_name == "diamond") {
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missingDiamonds = itemToReceiveAmount - paymentCount;
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missingDiamondsRounded = Math.round(missingDiamonds * 100) / 100;
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// Check if it has the missing diamonds in bank
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bankItem = await findOrCreateBankItemWithRelation(targetPlayer)
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if (bankItem.balance < missingDiamonds) {
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toMinecraftChat(targetPlayer, "You did not pay enough, and not enough in bank!");
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minecraftBot.closeWindow(window);
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return reject("Not enough paid and not enough in bank.");
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}
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}
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else {
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toMinecraftChat(targetPlayer, "You did not pay enough of the item!");
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minecraftBot.closeWindow(window);
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return reject("not enough paid");
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}
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}
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// Check for illegal items
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for (let windowItem of windowItems) {
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// Item is named with anvil and bigger stack size than 1
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let itemNickJson = windowItem?.nbt?.value?.display?.value?.Name?.value
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let itemNick = itemNickJson ? JSON.parse(itemNickJson).text : null;
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if (itemNick) {
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let itemStackSize = mcData.itemsByName[windowItem.name].stackSize;
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if (itemStackSize > 1) {
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toMinecraftChat(targetPlayer, "Only items with stack size of 1 may be named!");
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minecraftBot.closeWindow(window);
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return reject("named item");
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}
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}
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// Item is is a map
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if (windowItem.name == "filled_map") {
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toMinecraftChat(targetPlayer, "You put an illegal piece of junk in trade window.");
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minecraftBot.closeWindow(window);
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return reject(`Illegal item "filled_map" in trade window.`);
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}
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}
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}
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let customerConfirmItem;
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let checkCustomerFirstConfirm = async () => {
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customerConfirmItem = window.containerItems().filter(item => item?.slot == 53);
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if (window.findContainerItem("magenta_dye") !== null && customerConfirmItem[0]?.name == "magenta_dye") {
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clearInterval(checkCustomerFirstConfirmInterval);
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await validateTrade();
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checkCustomerSecondConfirmInterval = setInterval(checkCustomerSecondConfirm, secondConfirmIntervalDelay);
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}
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}
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let checkCustomerSecondConfirm = async () => {
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console.log("checkCustomerSecondConfirm");
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// Check if item in slot 54 is lime dye
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customerConfirmItem = window.containerItems().filter(item => item?.slot == 53);
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if (window.findContainerItem("lime_dye") != null && customerConfirmItem[0]?.name == "lime_dye") {
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console.log("customer did second confirm");
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clearInterval(checkCustomerSecondConfirmInterval);
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await validateTrade();
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bankItem = await findOrCreateBankItemWithRelation(targetPlayer)
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// Buy:
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if (itemToReceive.item_name == "diamond") {
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if (bankItem.balance >= missingDiamonds && missingDiamonds != null) {
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bankItem.balance -= missingDiamonds;
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bankItem.save();
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toMinecraftChat(targetPlayer, `You paid ${missingDiamondsRounded} diamonds from your bulba bank account!`);
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toDiscordChat(`Paid ${missingDiamondsRounded} diamond token and ${itemToReceiveAmount - missingDiamonds} diamond.`);
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}
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// Add overpaid diamonds to bank
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else if (paymentCount > itemToReceiveAmount) {
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let overpaidDiamonds = paymentCount - itemToReceiveAmount;
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let overpaidDiamondsRounded = Math.round(overpaidDiamonds * 100) / 100;
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bankItem.balance += overpaidDiamonds;
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bankItem.save();
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toMinecraftChat(targetPlayer, `You overpaid ${overpaidDiamondsRounded} diamond. It has been added to your bulba bank account!`);
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toDiscordChat(`Overpaid ${overpaidDiamondsRounded} diamond.`);
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}
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}
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// Sell: Give all diamonds in tokens to customer
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else if (itemToGive.item_name == "diamond" && itemToGive.isToken == true) {
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console.log("Gave all currency/item in tokens to customer.");
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bankItem.balance += itemToGiveAmount;
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bankItem.save();
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}
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// Sell: Give rounding difference to customer
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else if (itemToGive.item_name == "diamond" && roundingDifference > 0) {
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console.log("Gave rounding difference to customer.");
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bankItem.balance += roundingDifference;
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bankItem.save();
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}
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console.log("payment: ", paymentCount);
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let customerItems = getCustomerItems(windowItems);
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minecraftBot.moveSlotItem(37, 37);
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once('windowClose').then(() => {
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return resolve(customerItems);
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});
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}
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};
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// Check for secondConfirm every 0.05 seconds until trade closes
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let secondConfirmIntervalDelay = 50;
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checkCustomerFirstConfirmInterval = setInterval(checkCustomerFirstConfirm, secondConfirmIntervalDelay);
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// Delay because when trade succesfull it closes too
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await once('windowClose');
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await timeOut(1000);
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return reject("Trade window closed.");
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});
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// 30 seconds timeout add 20 seconds if in trade window
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firstTimeout = setTimeout(() => {
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console.log("timeout!!");
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if (isFinished == true) {
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return;
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}
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else if (windowOpened == false) {
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toMinecraftChat(targetPlayer, `Trade request timed out. If you only want to check the price please use "price ${fullItemName} ${itemAmount}" instead.`);
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minecraftBot.removeAllListeners('windowOpen');
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timedOut = true;
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return reject("timed out");
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}
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else {
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//if in trade window
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secondTimeout = setTimeout(() => {
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console.log("second timeout!!");
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if (windowOpened == true && timedOut == false) {
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toMinecraftChat(targetPlayer, "Trade request timed out.");
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minecraftBot.removeAllListeners('windowOpen');
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return reject("timed out in trade window");
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}
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}, secondTimeoutDelay);
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}
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}, firstTimeoutDelay);
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});
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tradePromise
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.then(() => {
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clearInterval(checkCustomerFirstConfirmInterval);
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clearInterval(checkCustomerSecondConfirmInterval);
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clearInterval(putItemInterval);
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clearTimeout(firstTimeout);
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clearTimeout(secondTimeout);
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isFinished = true;
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})
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.catch((err) => {
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clearInterval(checkCustomerFirstConfirmInterval);
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clearInterval(checkCustomerSecondConfirmInterval);
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clearInterval(putItemInterval);
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clearTimeout(firstTimeout);
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clearTimeout(secondTimeout);
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isFinished = true;
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});
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return tradePromise;
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}
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module.exports = { CJTradeRequest };*/ |