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Author SHA1 Message Date
9cf0f99109 shit.... 2014-12-01 10:35:38 -05:00
47c104afec probabilty done 2014-11-24 20:50:58 -05:00
1ee37b4023 ex 1 part 1 2014-11-24 14:57:16 -05:00
16 changed files with 736 additions and 8 deletions

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50/50 for ever door all the time!
[ total/ wins ]
switched [98179, 65319] not switched [97686, 32587] total [195865, 97906]
switched 66.53052078346693 % not switched 33.35892553692443 % all 49.98647027289204 %
The Monty Hall Problem
======================

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@ -1,6 +1,52 @@
#from models import
from models import Doors
from views import View
class Controller:
def __init__(self):
pass
def __init__( self ):
self.view = View()
self.name = self.view.get_name()
self.start()
def start( self ):
selected = int( self.view.display_doors() )
self.doors = Doors( selected, self.name )
self.host_twist()
return True
def host_twist( self ):
message =""
for i in range( 1, 4 ):
if i == self.doors.selected:
message += "[ X ] "
elif i == self.doors.open_door:
message += "[ Goat ] "
else:
message += "[ " + str(i) + " ] "
other_selection = i
selection = self.view.host_twist( message )
if selection:
self.doors.selected = other_selection
self.doors.switch = True
return self.out_come()
def out_come( self ):
if self.doors.out_come():
do = self.view.winner()
else:
do = self.view.loser()
if do == 'n':
exit()
return self.start()
return True
Controller()

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for (( c=1; c<=100000; c++ ))
do
python3 controller.py
done

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import random
class Doors:
def __init__( self, selected, name ):
self.name = name
self.switch = False
self.selected = selected
self.car = random.randint( 1,3 )
self.open_door = self.host_twist()
def host_twist( self ):
open_door = random.randint( 1,3 )
if open_door == self.car or open_door == self.selected:
return self.host_twist()
return open_door
def out_come( self ):
if self.selected == self.car:
logDB( self.name, self.switch, True)
return True
else:
logDB( self.name, self.switch, False)
return False
def logDB( name, switch, outcome ):
import sqlite3
conn = sqlite3.connect('default.db')
c = conn.cursor()
c.execute( "INSERT INTO games (name, switch, outcome) values (?,?,?) ", ( name, switch, outcome ) )
conn.commit()
conn.close()
return True

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CREATE TABLE games (
id INTEGER DEFAULT NULL PRIMARY KEY AUTOINCREMENT,
name TEXT DEFAULT NULL,
switch TEXT DEFAULT NULL,
outcome TEXT DEFAULT NULL
);

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import sqlite3
conn = sqlite3.connect('default.db')
c = conn.cursor()
switched = [ 0, 0 ]
no_swich = [ 0, 0 ]
total = [ 0, 0 ]
c.execute( "SELECT * FROM games " )
result = c.fetchall()
for i in result:
if int( i[ 2 ] ) == 1:
# switched
switched[0] += 1
switched[1] += int( i[3] )
else:
# not switched
no_swich[0] += 1
no_swich[1] += int( i[3] )
total[0] += 1
total[1] += int( i[3] )
conn.commit()
c.close()
print( "switched", switched, "not switched", no_swich, "total", total)
print( 'switched', ( switched[1]/switched[0] )*100, "% not switched", ( no_swich[1]/no_swich[0] )*100, "% all", ( total[1]/total[0] )*100, "%" )

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import random
class View:
def __init__(self):
pass
def __init__( self ):
pass
def get_name( self ):
return "computer"
def display_doors( self ):
return random.randint( 1,3 )
def host_twist( self, message ):
return bool(random.getrandbits(1))
def winner( self ):
return ''
def loser( self ):
return 'n'

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import bank_models
import bank_views
import bank_views
import sys
from datetime import datetime
import curses
class Bank:
def __init__ ( self ):
# initialize the View class
self.view = bank_views.View( screen, curses )
self.db = bank_models.db()
if 'dev' in sys.argv:
self.view.showDev = True
self.view_loader( "welcome" )
def view_loader( self, view_name, passing=None ):
re = getattr( self.view , view_name )( passing )
if type( re ) == dict:
if '_return_to' in re:
return getattr( self, re['_return_to'] )( re )
if '_next' in re:
self.view_loader( re['_next'] )
return re
def sign_up( self, obj ):
check = self.db.create_user( obj['name'], obj['password'], obj['permission'] )
# if user name is available
if check:
message = obj['name'] + " please login"
self.view_loader( "login", message )
else:
message = "User name taken"
self.view_loader( "sign_up", message )
def login( self, obj ):
self.user = bank_models.Users( obj['name'], obj['password'] )
if self.user.name:
self.view.update_user( [ obj['name'] ] )
getattr( self, self.permission + '_home' )()
else:
message = "Invalid login"
self.login( self.view.login( message ) )
def logOut( self, message=False ):
self.view.update_user( [ None ] )
self.view_loader( "welcome" )
def client_home( self, start=0 ):
self.user.list_accounts( start )
self.view_loader( 'client_home', array )
def view_account( self, number=None, array={} ):
self.account = model.Account( number )
self.amount.user_id = self.user.id
if array != {}:
array.update( self.account )
else:
array = self.account
self.view_loader( 'view_account', array )
def account_withdraw( self, amount ):
check = self.account.withdraw( amount )
if check:
self.view_loader( 'view_account', "Withdraw -" + amount )
else:
self.view_account( None, { 'message': "Insufficient funds."} )
def account_deposit( self, amount ):
self.account.deposit( amount )
self.view_loader( 'view_account', "Deposit +" + amount )
def account_transfer( self, amount, to_number ):
check = self.account.transfer( amount, to_number )
if check:
self.view_loader( 'view_account', "Transfered -" + amount + " to " + to_number )
else:
self.view_account( None, { 'message': "Insufficient funds."})
try:
curses.wrapper( Bank )
except KeyboardInterrupt:
print( "Got KeyboardInterrupt exception. Exiting..." )
exit()

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import sqlite3
import sqlite3
import hashlib
class DB:
def __init__( self, file= ):
self.file = file
def create_user( self, name, pin, permission ):
c = self.__connect()
# check if user name is taken
result = self.get_user( name )
if len(result) == 0:
c.execute( "INSERT INTO user ( name, pin, permission ) VALUES ( ?, ?, ? )", ( name, pin, permission ) )
self.conn.commit
c.close()
return True
else:
c.close()
return False
def login_user():
c = self.__connect
c.execute( "SELECT * FROM user WHERE pin=(?) and name=(?)", ( pin ,name ) )
result = c.fetchall()
c.close()
if len( result ) == 1
return result[0]
else:
return False
def get_user( sefl, name ):
c = self.__connect()
c.execute( "SELECT * FROM user WHERE name LIKE (?)", ( name ) )
c.close()
return c.fetchall()
def __connect( self ):
self.conn = sqlite3.connect( '' )
return self.conn.cursor()
# start the data base
class Users:
def __int__( self, name, pin ):
def creat( self, name, pin, permission ):
pin = hashlib.md5( pin )
if db.create_user( name, pin.hexdigest(), permission ):
return True
return False
def login( self, name, pin ):
pin = hashlib.md5( pin )
get_user = db.login_user( name, pin.hexdigest() )
if get_user:
return __check_type( get_user )
return False
def __check_type( self, user ):
if user.permission == "client":
return Cleint( user )
elif user.permission == "banker"
return Banker( user )
def look_up( self, name ):
return db.get_user( name )
class account:
def __init__( self, account_number ):
self.account = db.account( amount )
def view( self ):
return self.account
def withdraw( self, amount ):
if amount < self.amount.balance:
db.account_update( self.account.number, amount, withdraw )
def deposit( self, amount ):
db.account_update( self.account.number, amount, deposit )
def transfer( self, amount, to_account_number ):
db.account_update( self.account.number, amount, transfer )
db.account_update( to_account_number, amount, transfer )
class client:
def __init__( self ):
self.accounts = account()
def view_all_accounts( self ):
return self.accounts
class banker( user ):
def __init__( self ):
pass
def view_all_users( self ):
pass
def view_user_acconts( self ):
pass
def current_account( self ):
pass

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import time
import random
class View:
def __init__( self, screen, curses ):
# set instance variable
self.showDev = False
self.userName = None
self.curses = curses
# start the curses instance
self.screen = screen
# configure the whole screen
# set border for main screen
self.screen.border(0)
# hide KB input
self.curses.noecho()
self.curses.curs_set(0)
# idk, i have to look it up
self.screen.keypad(1)
# draw the main screen
self.screen.refresh()
# setup the header window
self.header = self.curses.newwin( 4, 35, 2, 3 )
self.header.border(0)
# setup the right header window
self.header_right = self.curses.newwin( 4, 35, 2, 38 )
self.header_right.border(0)
self.header_right.refresh()
# setup the body window
self.body = self.curses.newwin( 15, 50, 6 , 3)
# self.body.border(0)
# side bar
self.side_bar = self.curses.newwin( 15, 20, 6 , 53)
self.side_bar.border(0)
# dev console
self.dev = self.curses.newwin( 50, 70, 17 , 3)
self.dev.border(0)
#############################################
self.header_right.addstr( 1, 20, "Not logged in")
self.header_right.refresh()
def menu( self, sidebar=True ):
#listen for keyboard input
# hide KB input
self.curses.noecho()
if sidebar:
array = []
# check if there is a logged in user
if self.userName:
array.extend( [ "l log out", "p play" ] )
else:
array.extend( [ "l login", "n new user" ] )
#append things that are all ways in menu
array.extend( [ "", "c cedits", "Q Quit" ] )
# trigger side bar update
self.update_side_bar( array )
# loop to listen for user input
while True:
event = self.screen.getch()
# check if user is logged in
if self.userName:
if event == ord( "p" ) or event == ord( "P" ):
return { '_return_to': 'new_round' }
if event == ord( "h" ) or event == ord( "H" ):
return { '_return_to': 'home' }
if event == ord( "l" ) or event == ord( "L" ):
return { '_return_to': 'logOut' }
else:
if event == ord( "n" ) or event == ord( "N" ):
return { '_next': 'sign_up' }
if event == ord( "l" ) or event == ord( "L" ):
return { '_next': 'login' }
# all ways
if event == ord( "c" ) or event == ord( "C" ):
return { '_next': 'about' }
if event == ord( "q" ) or event == ord( "Q" ):
# needs work...
self.curses.endwin()
exit()
else:
self.side_bar.addstr( 12, 2, "invalid choice." )
# draw the body
self.curses.flash()
self.side_bar.refresh()
def welcome( self, message=False ):
# write the header up
self.header.addstr( 1, 2, "Welcome to the RPN game!" )
#draw the header
self.header.addstr( 2, 2, "Go bears!" )
if self.showDev:
self.header.addstr( 2, 12, "-dev" )
self.header.refresh()
# short pause
time.sleep(.5)
self.body.clear()
self.body.refresh()
# write the body
self.body.addstr( 1, 3, "bank!" )
# show error message
if message:
self.body.addstr( 34, 2, message )
# draw the body
self.body.refresh()
#listen for keyboard input
return self.menu()
def client_home( self, array=False ):
self.body.clear()
# allow user to see KB input
self.curses.echo()
# remove old content
self.side_bar.clear()
self.side_bar.refresh()
# write to body
left = 1
count = 1
for i in array:
self.side_bar.addstr( count, left, str(i) )
count += 1
# draw body
self.body.refresh()
def sign_up( self, message=False ):
# remove old body content
self.body.clear()
# allow user to see KB input
self.curses.echo()
# remove old content
self.side_bar.clear()
self.side_bar.refresh()
# write to body
self.body.addstr( 2, 2, "Pick a new user name and pin:" )
# draw body
self.body.refresh()
# show error message
if message:
self.body.addstr( 8, 2, message )
self.body.refresh()
# ask for user name
self.body.addstr( 3, 2, "user Name:" )
name = self.body.getstr(4, 2, 60)
self.body.addstr( 5, 2, "permission:[ admin / banker / client ]" )
permission = self.body.getstr(4, 2, 60)
self.body.addstr( 7, 2, "Pin:" )
#self.body.refresh()
password = self.body.getstr( 8, 2, 60 )
return( { 'name':name, 'password':password, 'permission': permission '_return_to': 'sign_up' } )
def login( self, message=False ):
# remove old body content
self.body.clear()
# remove old content
self.side_bar.clear()
self.side_bar.refresh()
# allow user to see KB input
self.curses.echo()
if message:
self.curses.flash()
self.body.addstr( 7, 2, message )
self.body.refresh()
self.body.addstr( 2, 2, "Please log in with your user name and pin:" )
self.body.addstr( 3, 2, "user Name:" )
name = self.body.getstr( 4, 2, 60 )
self.body.addstr( 5, 2, "Pin:" )
self.body.refresh()
password = self.body.getstr( 6, 2, 60 )
# if error message
return( { 'name':name, 'password':password, '_return_to': 'login' } )
def update_side_bar( self, array ):
# remove old content
self.side_bar.clear()
self.side_bar.border(0)
left = 3
count = 1
for i in array:
self.side_bar.addstr( count, left, str(i) )
count += 1
# draw new content
self.side_bar.refresh()
def update_user( self, array ):
self.userName = array[0]
if not self.userName:
display = "Please log in"
else:
display = array[0]
# remove old content
self.header_right.clear()
self.header_right.border(0)
left = 33 - len( display )
self.header_right.addstr( 1, left, display )
# draw new content
self.header_right.refresh()
def about( self, message=False ):
# remove old body content
self.body.clear()
self.body.border(0)
self.side_bar.clear()
self.side_bar.refresh()
array = [
{
'name': "William Mantly",
'email': "wmantly@gmail.com",
'desc': "Designed and implemented the UI."
}
]
random.shuffle(array)
line = 2
for i in array:
self.body.addstr( line, 2, i['name'] + ' - ' + i['email'] )
if 'desc' in i:
line += 1
self.body.addstr( line, 2, i['desc'] )
if 'desc2' in i:
line += 1
self.body.addstr( line, 2, i['desc2'] )
line += 2
self.body.refresh()
time.sleep(1)
return self.menu()
def devConsole( self, message, sleep=2 ):
# side bar
if not self.showDev: return False
self.dev.clear()
self.dev.border(0)
count = 0
for i in message:
count += 1
self.dev.addstr( count, 2, i )
print( i )
self.dev.refresh()
time.sleep( sleep )
##testing

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import sqlite3
import sqlite3
def create_db():
conn = sqlite3.connect('bank.db')
c = conn.cursor()
c.execute("DROP TABLE IF EXISTS 'user'")
c.execute("DROP TABLE IF EXISTS 'accounts'")
c.execute("DROP TABLE IF EXISTS 'transactions'")
c.execute("""
CREATE TABLE users (
id INTEGER DEFAULT NULL PRIMARY KEY AUTOINCREMENT,
name TEXT DEFAULT NULL,
created TEXT DEFAULT NULL,
permission TEXT DEFAULT NULL
);
""")
c.execute("""
CREATE TABLE accounts (
id INTEGER DEFAULT NULL PRIMARY KEY AUTOINCREMENT,
user_id INTEGER DEFAULT NULL REFERENCES users (id),
balance TEXT DEFAULT NULL,
name TEXT DEFAULT NULL,
opened TEXT DEFAULT NULL
);
""")
c.execute("""
CREATE TABLE transactions (
id INTEGER DEFAULT NULL PRIMARY KEY AUTOINCREMENT,
outgoing_id INTEGER DEFAULT NULL REFERENCES accounts (id),
incoming_id INTEGER DEFAULT NULL REFERENCES accounts (id),
type TEXT DEFAULT NULL,
amount TEXT DEFAULT NULL,
date TEXT DEFAULT NULL,
new field TEXT DEFAULT NULL
);
""")
conn.commit()
c.close()
create_db()

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CREATE TABLE users (
id INTEGER DEFAULT NULL PRIMARY KEY AUTOINCREMENT,
name TEXT DEFAULT NULL,
created TEXT DEFAULT NULL,
permission TEXT DEFAULT NULL
);
CREATE TABLE accounts (
id INTEGER DEFAULT NULL PRIMARY KEY AUTOINCREMENT,
user_id INTEGER DEFAULT NULL REFERENCES users (id),
balance TEXT DEFAULT NULL,
name TEXT DEFAULT NULL,
opened TEXT DEFAULT NULL
);
CREATE TABLE transactions (
id INTEGER DEFAULT NULL PRIMARY KEY AUTOINCREMENT,
outgoing_id INTEGER DEFAULT NULL REFERENCES accounts (id),
incoming_id INTEGER DEFAULT NULL REFERENCES accounts (id),
type TEXT DEFAULT NULL,
amount TEXT DEFAULT NULL,
date TEXT DEFAULT NULL,
new field TEXT DEFAULT NULL
);