Files
mc-bot-town-2/nodejs/controller/farm-supply.js
T
2026-05-03 11:13:06 -04:00

545 lines
15 KiB
JavaScript

'use strict';
const conf = require('../conf');
const { sleep } = require('../utils');
const botSlots = [0, 1, 2, 3, 9, 10, 11, 12, 18, 19, 20, 21];
class FarmSupply {
constructor(args) {
this.bot = args.bot;
this.config = conf.farmSupply || {};
this._storageBotKey = this.config.storageBotName;
this.isAction = true;
this._onTimeListen = null;
this._onReadyListen = null;
this._resupplying = false;
}
get storageBotName() {
const storageBot = this.bot.constructor.bots[this._storageBotKey];
if (storageBot && storageBot.bot && storageBot.bot.entity) {
return storageBot.bot.entity.username;
}
return this._storageBotKey;
}
async init() {
if (!this._storageBotKey) {
console.log('FarmSupply: No storageBotName configured, plugin disabled');
return false;
}
console.log(`FarmSupply: Initialized for bot ${this.bot.name}, storage bot: ${this._storageBotKey}`);
this._onReadyListen = this.bot.on('onReady', async () => {
await sleep(3000);
let lastTimeOfDay = this.bot.bot.time.timeOfDay;
this._onTimeListen = this.bot.bot.on('time', async () => {
const currentTime = this.bot.bot.time.timeOfDay;
if (lastTimeOfDay < 12000 && currentTime >= 12000 && !this._resupplying) {
lastTimeOfDay = currentTime;
console.log('FarmSupply: Sunset detected, starting resupply');
try {
await this.resupply();
} catch (error) {
console.error('FarmSupply: Sunset resupply error:', error);
}
} else {
lastTimeOfDay = currentTime;
}
});
});
return true;
}
unload() {
if (this._onReadyListen) this._onReadyListen();
if (this._onTimeListen) this._onTimeListen = null;
return true;
}
// ========================================
// Pause / Resume farm plugins
// ========================================
pauseFarmPlugins() {
const paused = [];
for (const [name, plugin] of Object.entries(this.bot.plunginsLoaded)) {
if (name === 'FarmSupply' || name === 'AutoEat') continue;
if (plugin.isAction) {
console.log(`FarmSupply: Pausing plugin ${name}`);
try {
plugin.unload();
} catch (error) {
console.error(`FarmSupply: Error pausing ${name}:`, error);
}
paused.push(name);
delete this.bot.plunginsLoaded[name];
}
}
return paused;
}
async resumeFarmPlugins(paused) {
for (const name of paused) {
console.log(`FarmSupply: Resuming plugin ${name}`);
try {
await this.bot.pluginLoad(name);
} catch (error) {
console.error(`FarmSupply: Error resuming ${name}:`, error);
}
}
}
// ========================================
// Wait after trade teleport — let server tp us back and chunks load
// ========================================
async settleAfterTrade() {
console.log('FarmSupply: Settling after trade teleport...');
await sleep(3000);
// Wait for pathfinder to be idle
while (this.bot.bot.pathfinder.isMoving()) {
this.bot.bot.clearControlStates();
await sleep(500);
}
this.bot.bot.clearControlStates();
await sleep(1000);
}
// ========================================
// Main resupply flow
// ========================================
async resupply() {
if (this._resupplying) {
console.log('FarmSupply: Already resupplying, skipping');
return;
}
this._resupplying = true;
console.log('FarmSupply: Starting resupply...');
const paused = this.pauseFarmPlugins();
try {
await this.emptyFilledBoxes();
await this.fillEmptyShulkers();
} catch (error) {
console.error('FarmSupply: Resupply error:', error);
}
await this.resumeFarmPlugins(paused);
this._resupplying = false;
console.log('FarmSupply: Resupply complete, farm resumed.');
}
// ========================================
// Empty "filled boxes" chest
// ========================================
async emptyFilledBoxes() {
let filledChest;
try {
filledChest = this.bot.findChestBySign('filled boxes');
} catch (error) {
console.log('FarmSupply: No "filled boxes" chest found, skipping');
return;
}
if (!filledChest) {
console.log('FarmSupply: No "filled boxes" chest found, skipping');
return;
}
console.log('FarmSupply: Processing filled boxes chest');
let hasMore = true;
while (hasMore) {
// Re-find chest each loop — block ref may be stale after trade teleport
filledChest = this.bot.findChestBySign('filled boxes');
await this.bot.goTo({ where: filledChest.position, range: 2 });
let window = await this.bot.openContainer(filledChest);
await sleep(300);
let taken = 0;
for (let i = 0; i < window.inventoryStart; i++) {
if (taken >= 12) break;
const item = window.slots[i];
if (item && item.name.includes('shulker_box')) {
try {
await this.bot.bot.moveSlotItem(i, window.inventoryStart + taken);
await sleep(200);
taken++;
} catch (error) {
console.error('FarmSupply: Error taking shulker from chest:', error);
}
}
}
await this.bot.bot.closeWindow(window);
await sleep(300);
if (taken === 0) {
console.log('FarmSupply: No more filled shulker boxes to deposit');
hasMore = false;
break;
}
console.log(`FarmSupply: Took ${taken} shulker boxes, initiating trade deposit`);
await this.tradeDeposit();
await this.waitForStorageBotIdle();
await this.settleAfterTrade();
}
}
// ========================================
// Fill "empty shulkers" chest
// ========================================
async fillEmptyShulkers() {
let emptyChest;
try {
emptyChest = this.bot.findChestBySign('empty shulkers');
} catch (error) {
console.log('FarmSupply: No "empty shulkers" chest found, skipping');
return;
}
if (!emptyChest) {
console.log('FarmSupply: No "empty shulkers" chest found, skipping');
return;
}
console.log('FarmSupply: Processing empty shulkers chest');
// Re-find and navigate to chest
emptyChest = this.bot.findChestBySign('empty shulkers');
await this.bot.goTo({ where: emptyChest.position, range: 2 });
let window = await this.bot.openContainer(emptyChest);
await sleep(300);
let emptySlots = 0;
for (let i = 0; i < window.inventoryStart; i++) {
if (!window.slots[i]) emptySlots++;
}
await this.bot.bot.closeWindow(window);
await sleep(300);
if (emptySlots === 0) {
console.log('FarmSupply: Empty shulkers chest is full, skipping');
return;
}
console.log(`FarmSupply: Need ${emptySlots} shulker boxes`);
// Check current inventory for materials
let shellsInInv = 0;
let chestsInInv = 0;
let shulkerBoxesInInv = 0;
for (const item of this.bot.bot.inventory.items()) {
if (item.name === 'shulker_shell') shellsInInv += item.count;
if (item.name === 'chest') chestsInInv += item.count;
if (item.name.includes('shulker_box')) shulkerBoxesInInv += item.count;
}
const canCraft = Math.min(Math.floor(shellsInInv / 2), chestsInInv);
const totalAvailable = shulkerBoxesInInv + canCraft;
const needed = Math.min(emptySlots, 27);
if (totalAvailable < needed) {
const toCraft = needed - shulkerBoxesInInv;
const shellsNeeded = Math.max(0, (toCraft * 2) - shellsInInv);
const chestsNeeded = Math.max(0, toCraft - chestsInInv);
if (shellsNeeded > 0) {
console.log(`FarmSupply: Withdrawing ${shellsNeeded} shulker_shell from storage`);
await this.tradeWithdraw('shulker_shell', shellsNeeded);
await this.waitForStorageBotIdle();
await this.settleAfterTrade();
}
if (chestsNeeded > 0) {
console.log(`FarmSupply: Withdrawing ${chestsNeeded} chest from storage`);
await this.tradeWithdraw('chest', chestsNeeded);
await this.waitForStorageBotIdle();
await this.settleAfterTrade();
}
}
// Recount after possible withdrawal
shellsInInv = 0;
chestsInInv = 0;
shulkerBoxesInInv = 0;
for (const item of this.bot.bot.inventory.items()) {
if (item.name === 'shulker_shell') shellsInInv += item.count;
if (item.name === 'chest') chestsInInv += item.count;
if (item.name.includes('shulker_box')) shulkerBoxesInInv += item.count;
}
// Craft shulker boxes
const craftCount = Math.min(Math.floor(shellsInInv / 2), chestsInInv, needed - shulkerBoxesInInv);
if (craftCount > 0) {
console.log(`FarmSupply: Crafting ${craftCount} shulker boxes`);
for (let i = 0; i < craftCount; i++) {
try {
await this.craftShulkerBox();
await sleep(300);
} catch (error) {
console.error('FarmSupply: Crafting error:', error);
break;
}
}
}
// Re-find chest and dump shulker boxes
emptyChest = this.bot.findChestBySign('empty shulkers');
await this.bot.goTo({ where: emptyChest.position, range: 2 });
window = await this.bot.openContainer(emptyChest);
await sleep(300);
let deposited = 0;
for (let i = window.inventoryStart; i < window.inventoryEnd; i++) {
const item = window.slots[i];
if (item && item.name.includes('shulker_box')) {
let targetSlot = null;
for (let j = 0; j < window.inventoryStart; j++) {
if (!window.slots[j]) {
targetSlot = j;
break;
}
}
if (targetSlot === null) break;
try {
await this.bot.bot.moveSlotItem(i, targetSlot);
await sleep(200);
deposited++;
} catch (error) {
console.error('FarmSupply: Error depositing shulker box:', error);
}
}
}
await this.bot.bot.closeWindow(window);
console.log(`FarmSupply: Deposited ${deposited} shulker boxes into empty shulkers chest`);
}
// ========================================
// Trade: Withdraw items from storage bot
// ========================================
async tradeWithdraw(itemName, count) {
console.log(`FarmSupply: Requesting ${count}x ${itemName} from ${this.storageBotName}`);
await this.bot.whisper(this.storageBotName, `.withdraw ${itemName} ${count}`);
await sleep(3000);
await this.bot.say(`/trade ${this.storageBotName}`);
let window = await this.bot.once('windowOpen');
// Wait for storage bot to place items and confirm
await sleep(2000);
// Confirm our side
try {
this.bot.bot.moveSlotItem(37, 37);
} catch (error) {
console.error('FarmSupply: Error confirming trade:', error);
}
try {
await Promise.race([
this.bot.once('windowClose'),
sleep(15000),
]);
} catch (error) {
console.error('FarmSupply: Trade withdraw timeout or error:', error);
}
await sleep(500);
console.log(`FarmSupply: Withdraw trade complete for ${itemName}`);
}
// ========================================
// Trade: Deposit items to storage bot
// ========================================
async tradeDeposit() {
console.log(`FarmSupply: Depositing shulker boxes to ${this.storageBotName}`);
await this.bot.say(`/trade ${this.storageBotName}`);
let window = await this.bot.once('windowOpen');
let placed = 0;
for (const slotNum of botSlots) {
if (placed >= 12) break;
for (let i = window.inventoryStart; i < window.inventoryEnd; i++) {
const item = window.slots[i];
if (!item || !item.name.includes('shulker_box')) continue;
try {
await this.bot.bot.moveSlotItem(i, slotNum);
await sleep(200);
placed++;
} catch (error) {
console.error('FarmSupply: Error placing item in trade:', error);
}
break;
}
}
console.log(`FarmSupply: Placed ${placed} shulker boxes in trade window`);
await sleep(500);
try {
this.bot.bot.moveSlotItem(37, 37);
} catch (error) {
console.error('FarmSupply: Error confirming deposit trade:', error);
}
try {
await Promise.race([
this.bot.once('windowClose'),
sleep(15000),
]);
} catch (error) {
console.error('FarmSupply: Trade deposit timeout or error:', error);
}
await sleep(500);
console.log(`FarmSupply: Deposit trade complete`);
}
// ========================================
// Wait for storage bot to finish processing
// ========================================
async waitForStorageBotIdle() {
const storageBot = this.bot.constructor.bots[this._storageBotKey];
if (!storageBot) return;
const storage = storageBot.plunginsLoaded['Storage'];
if (!storage) return;
console.log('FarmSupply: Waiting for storage bot to finish processing...');
const maxWait = 120000;
const start = Date.now();
while (storage._busy && (Date.now() - start) < maxWait) {
await sleep(2000);
}
if (storage._busy) {
console.log('FarmSupply: Storage bot still busy after timeout, continuing anyway');
} else {
console.log('FarmSupply: Storage bot idle');
}
await sleep(1000);
}
// ========================================
// Craft a shulker box
// ========================================
async craftShulkerBox() {
let craftingTable;
try {
const signBlock = this.bot.findBlockBySign('crafting table');
if (signBlock) {
craftingTable = this.bot.bot.findBlock({
point: signBlock.position,
matching: this.bot.mcData.blocksByName.crafting_table.id,
maxDistance: 4,
});
}
} catch (error) {
// No sign, search nearby
}
if (!craftingTable) {
craftingTable = this.bot.bot.findBlock({
matching: this.bot.mcData.blocksByName.crafting_table.id,
maxDistance: 64,
});
}
if (!craftingTable) {
throw new Error('FarmSupply: No crafting table found nearby');
}
await this.bot.goTo({ where: craftingTable.position, range: 2 });
const recipe = this.bot.bot.recipesAll(
this.bot.mcData.itemsByName.shulker_box.id,
null,
craftingTable
)[0];
if (!recipe) {
throw new Error('FarmSupply: No recipe found for shulker box');
}
const window = await this.bot.openCraftingTable(craftingTable);
const inventory = window.slots.slice(window.inventoryStart, window.inventoryEnd);
const ingredientsByType = {};
for (let row = 0; row < recipe.inShape.length; row++) {
for (let col = 0; col < recipe.inShape[row].length; col++) {
const shape = recipe.inShape[row][col];
if (shape.id === -1) continue;
const gridSlot = row * 3 + col + 1;
if (!ingredientsByType[shape.id]) ingredientsByType[shape.id] = [];
ingredientsByType[shape.id].push(gridSlot);
}
}
for (const [typeId, gridSlots] of Object.entries(ingredientsByType)) {
const invIdx = inventory.findIndex(el => el && el.type === parseInt(typeId));
if (invIdx === -1) {
await window.close();
throw new Error(`FarmSupply: Missing ingredient type ${typeId} in inventory`);
}
const actualSlot = window.inventoryStart + invIdx;
await this.bot.bot.clickWindow(actualSlot, 0, 0);
await sleep(100);
for (const gridSlot of gridSlots) {
await this.bot.bot.clickWindow(gridSlot, 1, 0);
await sleep(100);
}
await this.bot.bot.clickWindow(actualSlot, 0, 0);
await sleep(100);
}
await sleep(500);
if (window.slots[0]) {
let outputSlot = null;
for (let j = window.inventoryStart; j < window.inventoryEnd; j++) {
if (!window.slots[j]) { outputSlot = j; break; }
}
if (outputSlot === null) outputSlot = window.inventoryStart;
await this.bot.bot.clickWindow(0, 0, 0);
await sleep(100);
await this.bot.bot.clickWindow(outputSlot, 0, 0);
await sleep(100);
}
await window.close();
await sleep(300);
console.log('FarmSupply: Crafted a shulker box');
}
}
FarmSupply.getStatus = function(instance) {
return {
active: true,
storageBotName: instance._storageBotKey,
resupplying: instance._resupplying,
};
};
module.exports = FarmSupply;