Files
mc-bot-town-2/nodejs/controller/storage/scanner.js
T
2026-02-22 20:27:09 -05:00

502 lines
15 KiB
JavaScript

'use strict';
const Vec3 = require('vec3');
const { sleep } = require('../../utils');
class Scanner {
constructor() {
this.chestBlockType = null;
}
async discoverChests(bot, radius, database) {
if (!this.chestBlockType) {
this.chestBlockType = bot.mcData.blocksByName.chest?.id;
if (!this.chestBlockType) {
throw new Error('Chest block not found in minecraft-data');
}
}
this._scanRadius = radius;
console.log(`Scanner: Discovering chests within ${radius} blocks...`);
const chestPositions = bot.bot.findBlocks({
matching: this.chestBlockType,
maxDistance: radius,
count: Infinity,
});
console.log(`Scanner: Found ${chestPositions.length} chest block(s)`);
const discoveredChests = [];
const processed = new Set();
for (const pos of chestPositions) {
const key = `${pos.x},${pos.y},${pos.z}`;
if (processed.has(key)) continue;
processed.add(key);
const chestInfo = this.detectChestType(bot, pos);
// Skip the second half of double chests
if (chestInfo.type === 'skip') {
continue;
}
const rowColumn = this.assignRowColumn(pos);
const category = this.columnToCategory(rowColumn.column);
await database.upsertChest(
pos.x, pos.y, pos.z,
chestInfo.type,
rowColumn.row,
rowColumn.column,
category
);
discoveredChests.push({
x: pos.x, y: pos.y, z: pos.z,
type: chestInfo.type,
...rowColumn,
category
});
}
// Remove DB records for chest positions no longer discovered
// (e.g., the old canonical half of a double chest that switched sides)
if (discoveredChests.length > 0) {
await database.deleteOrphanChests(discoveredChests);
}
console.log(`Scanner: Discovered/updated ${discoveredChests.length} chest(s)`);
return discoveredChests;
}
detectChestType(bot, position) {
const block = bot.bot.blockAt(position);
if (!block) return { type: 'single' };
// Use block state properties (Minecraft 1.13+ has type: single/left/right)
const props = typeof block.getProperties === 'function' ? block.getProperties() : null;
if (props && props.type) {
if (props.type === 'single') return { type: 'single' };
// Register the 'left' half as canonical, skip 'right'
if (props.type === 'left') return { type: 'double' };
return { type: 'skip' }; // 'right' half
}
// Fallback: adjacency check for older versions
const directions = [
new Vec3(1, 0, 0),
new Vec3(-1, 0, 0),
new Vec3(0, 0, 1),
new Vec3(0, 0, -1)
];
for (const dir of directions) {
const adjacentPos = position.offset(dir.x, dir.y, dir.z);
const adjacentBlock = bot.bot.blockAt(adjacentPos);
if (adjacentBlock && adjacentBlock.name === 'chest') {
if (dir.x === -1 || dir.z === -1) {
return { type: 'double' };
}
return { type: 'skip' };
}
}
return { type: 'single' };
}
assignRowColumn(position) {
const row = Math.floor(position.y / 4) + 1;
const column = position.x;
return { row, column };
}
columnToCategory(column) {
if (column <= 1) return 'minerals';
if (column === 2) return 'food';
if (column === 3) return 'tools';
if (column === 4) return 'armor';
if (column === 5) return 'blocks';
if (column === 6) return 'redstone';
return 'misc';
}
async scanChest(bot, database, chestPosition) {
console.log(`Scanner: Scanning chest at ${chestPosition.x},${chestPosition.y},${chestPosition.z}`);
try {
// Ensure bot is close enough to interact
const distance = bot.bot.entity.position.distanceTo(chestPosition);
if (distance > 4) {
await bot.goTo({ where: chestPosition, range: 3 });
}
const chestBlock = bot.bot.blockAt(chestPosition);
if (!chestBlock || !chestBlock.name.includes('chest')) {
console.log(`Scanner: Not a chest at ${chestPosition.x},${chestPosition.y},${chestPosition.z}`);
return 0;
}
// Get chest from database
const chest = await database.getChestByPosition(chestPosition.x, chestPosition.y, chestPosition.z);
if (!chest) {
console.log(`Scanner: Chest not in database`);
return 0;
}
const window = await bot.openContainer(chestBlock);
const slots = window.slots;
let shulkerCount = 0;
// Only scan chest inventory slots (not player inventory)
const chestSlotCount = window.inventoryStart || 27;
console.log(`Scanner: Chest has ${chestSlotCount} slots`);
// Correct DB chest_type if it doesn't match the actual window size
const actualType = chestSlotCount > 27 ? 'double' : 'single';
if (chest.chest_type !== actualType) {
console.log(`Scanner: Correcting chest type: DB says '${chest.chest_type}', actual is '${actualType}'`);
await database.upsertChest(
chestPosition.x, chestPosition.y, chestPosition.z,
actualType, chest.row, chest.column, chest.category
);
}
// Clear previous loose item records before re-scanning
await database.clearLooseItems(chest.id);
const looseItems = [];
for (let i = 0; i < chestSlotCount; i++) {
const slot = slots[i];
if (!slot) continue;
if (slot.name.includes('shulker_box')) {
console.log(`Scanner: Found shulker at slot ${i}: ${slot.name}`);
await this.scanShulkerFromNBT(bot, database, chest.id, i, slot);
shulkerCount++;
} else {
looseItems.push({ slot: i, name: slot.name, id: slot.type, count: slot.count });
}
}
if (looseItems.length > 0) {
await database.batchUpsertLooseItems(chest.id, looseItems);
}
await bot.bot.closeWindow(window);
console.log(`Scanner: Found ${shulkerCount} shulkers in chest`);
return shulkerCount;
} catch (error) {
console.error(`Scanner: Error scanning chest at ${chestPosition.x},${chestPosition.y},${chestPosition.z}:`, error);
return 0;
}
}
async scanAllChests(bot, database) {
const chests = await database.getChests();
console.log(`Scanner: Scanning all ${chests.length} tracked chests`);
let totalShulkers = 0;
let scannedCount = 0;
let skippedCount = 0;
// Track scanned positions so we don't re-scan or re-queue
const scannedPositions = new Set();
// Visit chests in nearest-neighbor order to minimize travel
const remaining = chests.map(c => ({ ...c, pos: new Vec3(c.pos_x, c.pos_y, c.pos_z) }));
for (const c of remaining) {
scannedPositions.add(`${c.pos.x},${c.pos.y},${c.pos.z}`);
}
while (remaining.length > 0) {
const botPos = bot.bot.entity.position;
// Find the closest unscanned chest
let closestIdx = 0;
let closestDist = botPos.distanceTo(remaining[0].pos);
for (let i = 1; i < remaining.length; i++) {
const dist = botPos.distanceTo(remaining[i].pos);
if (dist < closestDist) {
closestDist = dist;
closestIdx = i;
}
}
const chest = remaining.splice(closestIdx, 1)[0];
if (closestDist > 4.5) {
console.log(`Scanner: Walking to chest at ${chest.pos} (distance: ${closestDist.toFixed(1)})`);
try {
const reached = await bot.goTo({
where: chest.pos,
range: 3,
});
if (reached === false) {
console.log(`Scanner: Could not reach chest at ${chest.pos}: no path`);
skippedCount++;
continue;
}
} catch (error) {
console.log(`Scanner: Could not reach chest at ${chest.pos}: ${error.message}`);
skippedCount++;
continue;
}
}
// Wait for anti-ESP to reveal nearby blocks after arriving
await sleep(250);
// Discover any new chests now visible from this position (every 5th stop or first)
if (scannedCount % 5 === 0) {
const newChests = await this.discoverChests(bot, this._scanRadius || 30, database);
for (const nc of newChests) {
const key = `${nc.x},${nc.y},${nc.z}`;
if (!scannedPositions.has(key)) {
scannedPositions.add(key);
remaining.push({ ...nc, pos: new Vec3(nc.x, nc.y, nc.z) });
console.log(`Scanner: Discovered new chest at ${nc.x},${nc.y},${nc.z} while walking`);
}
}
}
const shulkerCount = await this.scanChest(bot, database, chest.pos);
totalShulkers += shulkerCount;
scannedCount++;
if (scannedCount % 10 === 0) {
console.log(`Scanner: Progress - ${scannedCount}/${scannedCount + remaining.length} chests scanned, ${totalShulkers} shulkers found`);
}
}
await database.rebuildItemIndex();
console.log(`Scanner: Scanned ${scannedCount} chests, skipped ${skippedCount}, found ${totalShulkers} shulkers`);
return totalShulkers;
}
// Read shulker contents from NBT data (no physical interaction needed)
async scanShulkerFromNBT(bot, database, chestId, chestSlot, shulkerItem) {
console.log(`Scanner: Reading shulker NBT at slot ${chestSlot}`);
try {
// Create/update shulker record and get its ID in one call
const shulkerRecord = await database.upsertAndGetShulker(
chestId,
chestSlot,
shulkerItem.name,
null // category will be set based on contents
);
if (!shulkerRecord) {
console.error(`Scanner: No shulker record found for chest ${chestId} slot ${chestSlot}`);
return [];
}
const shulkerId = shulkerRecord.id;
await database.clearShulkerItems(shulkerId);
// Extract items from shulker NBT
const items = this.extractShulkerContents(bot, shulkerItem);
let totalItems = 0;
const itemTypes = new Set();
await database.batchUpsertShulkerItems(shulkerId, items);
for (const item of items) {
totalItems += item.count;
itemTypes.add(item.name);
}
// Update shulker stats
let itemFocus = itemTypes.size === 1 ? Array.from(itemTypes)[0] : null;
const usedSlots = items.length;
// If any item in the shulker is special, append #special to the focus
if (itemFocus) {
const hasSpecial = items.some(item => Scanner.isSpecialItem(item.nbt));
if (hasSpecial) {
itemFocus = itemFocus + '#special';
}
}
await database.updateShulkerCounts(shulkerId, usedSlots, totalItems);
await database.updateShulkerItemFocus(shulkerId, itemFocus);
console.log(`Scanner: Shulker has ${items.length} slot(s) used, ${totalItems} total items`);
return items;
} catch (error) {
console.error(`Scanner: Error reading shulker NBT:`, error);
return [];
}
}
// Extract items from shulker box NBT data
extractShulkerContents(bot, shulkerItem) {
const items = [];
if (!shulkerItem.nbt) {
console.log('Scanner: Shulker has no NBT data (empty)');
return items;
}
try {
// Navigate the NBT structure to find Items array
// Structure is: nbt.value.BlockEntityTag.value.Items.value.value (array)
let nbtItems = null;
const nbt = shulkerItem.nbt;
// Try multiple paths to find the items array
const paths = [
() => nbt.value?.BlockEntityTag?.value?.Items?.value?.value, // Full nested path
() => nbt.value?.BlockEntityTag?.value?.Items?.value, // One less nesting
() => nbt.BlockEntityTag?.Items?.value?.value, // Without top value
() => nbt.BlockEntityTag?.Items?.value, // Simpler
() => nbt.BlockEntityTag?.Items, // Direct
() => nbt.value?.Items?.value?.value, // No BlockEntityTag
() => nbt.Items?.value?.value, // Even simpler
() => nbt.Items, // Direct Items
];
for (const pathFn of paths) {
const result = pathFn();
if (Array.isArray(result)) {
nbtItems = result;
break;
}
}
if (!nbtItems || !Array.isArray(nbtItems)) {
console.log('Scanner: No items array found in shulker (may be empty)');
return items;
}
console.log(`Scanner: Found ${nbtItems.length} items in shulker NBT`);
for (const nbtItem of nbtItems) {
// Extract slot, id, count from NBT item
const slot = nbtItem.Slot?.value ?? nbtItem.Slot ?? 0;
const id = nbtItem.id?.value ?? nbtItem.id ?? 'unknown';
const count = nbtItem.Count?.value ?? nbtItem.Count ?? 1;
// Clean up the id (remove minecraft: prefix)
const cleanId = String(id).replace('minecraft:', '');
if (count <= 0 || cleanId === 'air') continue;
// tag may be a prismarine-nbt compound or a plain object
const tag = nbtItem.tag?.value ?? nbtItem.tag ?? null;
items.push({
slot: slot,
name: cleanId,
id: bot.mcData.itemsByName[cleanId]?.id || 0,
count: count,
nbt: tag ? this.parseNBT(tag) : null
});
}
} catch (error) {
console.error('Scanner: Error parsing shulker NBT:', error);
console.log('Scanner: Raw NBT:', JSON.stringify(shulkerItem.nbt).substring(0, 500));
}
return items;
}
// Recursively unwrap prismarine-nbt {type, value} structures into plain objects
simplifyNBT(nbt) {
if (nbt === null || nbt === undefined) return nbt;
if (typeof nbt !== 'object') return nbt;
// prismarine-nbt compound/value wrapper
if (nbt.type !== undefined && nbt.value !== undefined) {
return this.simplifyNBT(nbt.value);
}
if (Array.isArray(nbt)) {
return nbt.map(v => this.simplifyNBT(v));
}
const out = {};
for (const key of Object.keys(nbt)) {
out[key] = this.simplifyNBT(nbt[key]);
}
return out;
}
parseNBT(nbt) {
if (!nbt) return null;
if (typeof nbt === 'string') {
try {
nbt = JSON.parse(nbt);
} catch (e) {
return null;
}
}
// Unwrap prismarine-nbt wrappers so we can access keys directly
nbt = this.simplifyNBT(nbt);
const result = {};
if (nbt.Enchantments) {
let enchList = nbt.Enchantments;
if (Array.isArray(enchList)) {
result.enchantments = enchList.map(e => ({
id: e.id,
level: e.lvl
}));
}
}
if (nbt.Damage) {
result.damage = nbt.Damage;
}
if (nbt.display?.Name) {
const name = nbt.display.Name;
if (typeof name === 'string') {
try { result.displayName = JSON.parse(name).text || name; } catch (e) { result.displayName = name; }
} else {
result.displayName = name?.text || String(name);
}
}
if (nbt.display?.Lore) {
let lore = nbt.display.Lore;
if (!Array.isArray(lore)) lore = [lore];
result.lore = lore.map(l => {
if (typeof l === 'string') {
try { return JSON.parse(l).text || l; } catch (e) { return l; }
}
return l?.text || String(l);
});
}
if (nbt.CustomModelData) {
result.customModelData = nbt.CustomModelData;
}
if (nbt.RepairCost) {
result.repairCost = nbt.RepairCost;
}
return Object.keys(result).length > 0 ? result : null;
}
/**
* Check if parsed NBT data indicates a "special" item — one with a custom
* display name, lore, or custom model data that should be stored separately.
*/
static isSpecialItem(nbtData) {
if (!nbtData) return false;
if (typeof nbtData === 'string') {
try { nbtData = JSON.parse(nbtData); } catch (e) { return false; }
}
return !!(nbtData.displayName || nbtData.lore || nbtData.customModelData);
}
}
module.exports = Scanner;